Search found 3136 matches
- Mon, 24. Aug 15, 00:10
- Forum: X³: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support
- Topic: Disabling 360 controller default binds for x3ap
- Replies: 1
- Views: 909
Disabling 360 controller default binds for x3ap
So recently I've decided to try x3ap again and I figure I'd try it out with my 360 controller I have sitting around. Problem seems to be, no matter what I do, (xpadder, joytokey, couple other things), x3ap always recognizes left trigger as throttle. Id really like to not have to hold down the left t...
- Mon, 14. Jan 13, 02:55
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
- Replies: 5969
- Views: 1242145
In theory you could probably set up a spreadsheet to do it, which would probably be the best way I can think of. The mechanics being doing it (some combination of =if(get data.shipsize=m4, data.shipspeed*1.5) shouldnt be too hard to figure out. Itll still end up very rough. and youd likely want to r...
- Mon, 14. Jan 13, 02:33
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Request: Trump Card Weapon/Systems
- Replies: 4
- Views: 466
You already have it. its called the "Strafe Drive Extension". In previous x games, it had to be purchased - But now you get it for free. Just because you are a player. Congrats! In all seriousness, I dont think there have been that many scripts/mods looking to accentuate the player as an important f...
- Sun, 13. Jan 13, 21:15
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCR] MARS Fire Control (v5.25 - 16.02.13)
- Replies: 3558
- Views: 995213
How can I change (where in the files) golbin speed when hauling things? So none knows how to do that? Gazz uses a really unique carrot method of leading on drones - I believe he published it as a library sometime, I am not sure... Im also not sure if that is relevant. I believe the nuts and bolts a...
- Sun, 13. Jan 13, 10:20
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCR] MARS Fire Control (v5.25 - 16.02.13)
- Replies: 3558
- Views: 995213
- Sun, 13. Jan 13, 09:40
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCR] MARS Fire Control (v5.25 - 16.02.13)
- Replies: 3558
- Views: 995213
- Sun, 13. Jan 13, 07:54
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCR] MARS Fire Control (v5.25 - 16.02.13)
- Replies: 3558
- Views: 995213
- Wed, 18. Jan 12, 01:58
- Forum: X Trilogy Universe
- Topic: X3: Albion Prelude 1.1 has landed, and it's brought X3: Terran Conflict 3.2 with it!
- Replies: 370
- Views: 65366
- Mon, 7. Mar 11, 05:51
- Forum: X Trilogy Universe
- Topic: Is there a key on the cryows cheat package thongy
- Replies: 2
- Views: 420
- Fri, 15. Oct 10, 05:17
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Limited Resources Mod?
- Replies: 5
- Views: 536
Problem is this would require removing the ENTIRE jobs file, and writing a script library to replicate it all. I was seriously considered doing something along these lines until I looked at the amount of work and effort it would require, and quite frankly, gave up before i started. Then again, i bel...
- Tue, 3. Aug 10, 10:07
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Roguey's TC mod (-- Version 1.0 released --)
- Replies: 102
- Views: 25737
- Mon, 2. Aug 10, 11:03
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Roguey's TC mod (-- Version 1.0 released --)
- Replies: 102
- Views: 25737
- Fri, 30. Jul 10, 22:03
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: shielding question
- Replies: 21
- Views: 2117
I wonder if it would be possible... ... ........... to make shields that resist beam weapons! (damage over time weapons could easily be repelled by the armor mechanic i listed above, the question is.. how powerful should it be...) MY LOVE FOR BEAM WEAPONS IS REKINDLED! Maybe. If a armor shield has a...
- Thu, 29. Jul 10, 06:51
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: shielding question
- Replies: 21
- Views: 2117
if you wanted to make unique shields for each race, you could hack at it by saying some are 'better' than others.. for instance, teladi shields might be larger, or boron shields might be more efficient, or maybe argon use less of the ship's reactor.. id do it like so: 1 standard 1mj shield 2 argon 1...
- Wed, 28. Jul 10, 04:23
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: shielding question
- Replies: 21
- Views: 2117
- Sun, 27. Jun 10, 21:01
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] Weapon rebalance 1.6
- Replies: 20
- Views: 5692
- Sun, 27. Jun 10, 03:52
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] Weapon rebalance 1.6
- Replies: 20
- Views: 5692
- Thu, 27. May 10, 03:55
- Forum: Off Topic English
- Topic: bluetooth gaming headset?
- Replies: 0
- Views: 242
bluetooth gaming headset?
Yo guys, I was wondering if anyone used a bluetooth headset for doing some gaming - most specifically, vent use... secondarily, music listening and gaming in public places (read:middle of class).. so really, it must have good sound quality for games/music, and a mic.. preferably stereo, because one ...
- Mon, 24. May 10, 03:05
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Adding to Atmosphere
- Replies: 22
- Views: 2645
- Sun, 16. May 10, 06:52
- Forum: X Trilogy Universe
- Topic: Docking computer
- Replies: 5
- Views: 622
for the record its 4km (default) from the closest VERTEX on the station. (a vertex is a point in the model where there is a change in a line's angle.. gah learn 3d modeling if you havent a clue what im talking about) Anyway. 5km is an approximation, but often it can be closer or farther, depending o...