Search found 862 matches
- Sun, 9. Aug 20, 23:05
- Forum: X4: Foundations
- Topic: [vid] little lasershow
- Replies: 31
- Views: 3810
Re: [vid] little lasershow
Pref, does that gate apparatus that you built interfere with capital ships trying to navigate through the gate?
- Sat, 21. Dec 19, 09:56
- Forum: X4: Foundations
- Topic: Picture album - my 5x shipyard support space city!
- Replies: 96
- Views: 15739
Re: Picture album - my 5x shipyard support space city!
Thanks Pref, I had figured that out. It's a huge file, I missed one line when I copied and pasted. Didn't realize that there were twenty plus other plans on that file. What a remarkable piece of work!
Now I have something to spend all these credits on...
Now I have something to spend all these credits on...
- Thu, 19. Dec 19, 16:03
- Forum: X4: Foundations
- Topic: Picture album - my 5x shipyard support space city!
- Replies: 96
- Views: 15739
Re: Picture album - my 5x shipyard support space city!
Thanks Pref. I looked at the xml file and could see mostly Teladi structural components, paranid and argon habitats, argon docks, teladi shields and turrets, etc, but occasionally there were other little things thrown in. That link really helps. I've never used a loaded xml file to build anything, s...
- Thu, 19. Dec 19, 12:30
- Forum: X4: Foundations
- Topic: Picture album - my 5x shipyard support space city!
- Replies: 96
- Views: 15739
Re: Picture album - my 5x shipyard support space city!
Just curious, if I load your xml plan into my construction, what module blueprints would I need? All of any specific race, or, did you use blueprints from all different races? Just wondering how many blueprints I'd have to buy or steal to do this.
BTW, truly awesome work.
BTW, truly awesome work.
- Wed, 6. Feb 19, 14:36
- Forum: X4: Foundations
- Topic: Laser Tower Mk2 deployment (bug?) - Fix coming in 2.00
- Replies: 7
- Views: 1046
Re: Laser Tower Mk2 deployment (bug?)
Happens with the Behemoth also. If you watch it, it comes out of the front deck of the ship and then gets stuck, resulting in it being pushed around until the ship turns or something, at which time it "falls off". They should make it so it shoots out a little faster...
- Wed, 30. Jan 19, 07:40
- Forum: X4: Foundations - Spoilers
- Topic: Defense station designs for sector takeover
- Replies: 7
- Views: 9414
Re: Defense station designs for sector takeover
I use a small factory for all of my "sector takeovers". I grab a piece of sector at least 6 km in all dimensions (costs nothing), then in the plan build, first place an admin center (game seems to like that for taking over possession of sectors), then a small dock. I add two security discs fully loa...
- Wed, 30. Jan 19, 06:52
- Forum: X4: Foundations - Technical Support
- Topic: 1.6 Bug Insuffienct Funds
- Replies: 13
- Views: 604
Re: 1.6 Bug Insuffienct Funds
Same thing, I noticed it started after transferring more than 1 billion credits into the player account. Up until that point, with the factories keeping most of the funds, I had stability.
- Wed, 30. Jan 19, 06:50
- Forum: X4: Foundations - Technical Support
- Topic: [1.6] You can only transfer 1 trillion cr to stations at a time
- Replies: 2
- Views: 251
Re: [1.6] You can only transfer 1 trillion cr to stations at a time
I had a similar thing happen to me; moved 3 billion credits to my account and the stations then started running through credits on their own, some of which have gone to negative trillions... Finances are stable as long as the personal account stays below one billion (and the other billions are sprea...
- Wed, 23. Jan 19, 10:55
- Forum: X4: Foundations
- Topic: Come chill time! Epic boarding run (IMO at least) Carrier stuff and more destruction.
- Replies: 7
- Views: 457
Re: Come chill time! Epic boarding run (IMO at least) and more destruction.
It's quite possible that the forums are slowing down because people are learning the various ins and outs of the game. As with X3, and I'm sure others will attest to this, the forums were the main learning system to understand the game mechanics (and subsequently, various mods). I have a very busy u...
- Mon, 21. Jan 19, 08:54
- Forum: X4: Foundations - Spoilers
- Topic: What are the most profitable factories?
- Replies: 38
- Views: 33087
Re: What are the most profitable factories?
I made my big millions the way that real people make really big millions in real life, generally, illegally, LOL. I started setting up factories scattered throughout the universe, preferably near ice and other asteroids (ice is important for water generation), and made mega factories that created al...
- Sat, 8. Dec 18, 09:34
- Forum: X4: Foundations
- Topic: How to access pre-order materials
- Replies: 34
- Views: 2237
Re: How to access pre-order materials
I preordered the collectors edition also (as soon as it was announced, LOL, I was such a fanatic about X3), linked my accounts, went online in the game, and only found "Foundation X" in my paint schemes. There is no "Obsidian" paint scheme listed. How do I get that fixed? X4 is really wonderful BTW....
- Fri, 30. Nov 18, 19:03
- Forum: X4: Foundations
- Topic: Invert pitch mouse on ship/ 0-order bind mouse to ship movment. Are either of these possible? I don't see the option.
- Replies: 6
- Views: 507
Re: Invert pitch mouse on ship/ 0-order bind mouse to ship movment. Are either of these possible? I don't see the opti
I'm finding this method of flying a bit frustrating also. Just wait until you get into a spacesuit.. Miss the old X3 variation (classic?) where the mouse movement forward and back controlled pitch.
- Sat, 3. Jan 15, 12:53
- Forum: X Rebirth - Technical Support
- Topic: Mouse steering: Like the old X3 days
- Replies: 4
- Views: 431
- Fri, 2. Jan 15, 11:04
- Forum: X Rebirth - Technical Support
- Topic: Mouse steering: Like the old X3 days
- Replies: 4
- Views: 431
Pizzas and pancakes together? You guys in Britain eat funny Yes, I find the current mouse usage in the game untenable. Can you direct me to this other discussion (I had searched before posting, couldn't find anything). Was just wondering if anyone had any good suggestions for using the mouse the way...
- Thu, 1. Jan 15, 16:30
- Forum: X Rebirth - Technical Support
- Topic: Mouse steering: Like the old X3 days
- Replies: 4
- Views: 431
Mouse steering: Like the old X3 days
After years of playing X3 in "classic flight mode", I've tried to move on to Rebirth, but I"m having trouble figuring out how to fly the ship using the mouse. Not the "mouse steer", where you use the mouse cursor to point where you want to go ("cursor flight mode"). In the older games you could use ...
- Sun, 16. Mar 14, 17:40
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Drone Carrier Software 2 (DCS2) v2.07a
- Replies: 575
- Views: 94390
- Sun, 16. Mar 14, 05:40
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Drone Carrier Software 2 (DCS2) v2.07a
- Replies: 575
- Views: 94390
Hi Dr B, been a while, real life, you know how it goes... Been getting back into X3AP, got your latest software running on my CODEA carriers, have noticed something interesting. Carriers will build the appropriate ships with the necessary CODEA required equipment. You can easily hire and transfer CO...
- Tue, 10. Dec 13, 00:42
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCR][june 08][v. 2.5-] STO 1.57 - overtake sectors
- Replies: 295
- Views: 262783
- Mon, 9. Dec 13, 07:04
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Drone Carrier Software 2 (DCS2) v2.07a
- Replies: 575
- Views: 94390
- Mon, 9. Dec 13, 07:02
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCR][june 08][v. 2.5-] STO 1.57 - overtake sectors
- Replies: 295
- Views: 262783
That's why it worked before I rebuilt my game and added IEX and Lost Colony. I'll have to look at those.. Thanks! These are my cat / dat files 03 steam update 04 steam update 3.1 05 IE 1.1 06 IEX 1.5a 07 XRM 1 08 XRM 2 09 XRMi 10 XRM Hull Low 11 LostColony201 XRM 12 LoCo Patch 13 cockpit 14 immersiv...