Search found 3202 matches

by Requiemfang
Wed, 14. Apr 21, 05:53
Forum: X4: Foundations - Scripts and Modding
Topic: [MOD] Faction War/Economy Enhancer v5.5
Replies: 941
Views: 211818

Re: [MOD] Faction War/Economy Enhancer v5.21

nope it's in the extension folder where it's suppose to be.
by Requiemfang
Tue, 13. Apr 21, 16:12
Forum: X4: Foundations - Scripts and Modding
Topic: [MOD] Faction War/Economy Enhancer v5.5
Replies: 941
Views: 211818

Re: [MOD] Faction War/Economy Enhancer v5.21

then why does that message only appear when the Econ Balance module is enabled huh?
by Requiemfang
Tue, 13. Apr 21, 06:38
Forum: X4: Foundations - Scripts and Modding
Topic: [MOD] Faction War/Economy Enhancer v5.5
Replies: 941
Views: 211818

Re: [MOD] Faction War/Economy Enhancer v5.21

reported this on the steam page but it appears the economy balance module conflicts with the tatertrader mod id if the mod is enabled it gives a red warning about the mod already being installed or something else taking it's place. Disabling the Econ Balance module fixes it. Just FYI no idea what's ...
by Requiemfang
Sun, 3. Feb 19, 00:33
Forum: X4: Foundations - Scripts and Modding
Topic: [MOD] Rise of the Ossian Raider v2.0 and ashipmod
Replies: 618
Views: 108448

Re: [Mod] a ship mod 5.0

Is that a kitbash for the Poseidon I see there? :P
by Requiemfang
Sat, 2. Feb 19, 05:20
Forum: X4: Foundations
Topic: [Suggestion] What could make the first DLC more interesting.
Replies: 17
Views: 714

Re: [Suggestion] What could make the first DLC more interesting.

A Boron vs Split plot makes for the perfect DLC, its just the obvious thing to do, but for whatever reason we arnt getting that. Are the 2 Paranid factions we have currently 'interesting'? Its going to be something like that im sure, just names. Probably, I'm guessing that the second DLC will inclu...
by Requiemfang
Sat, 2. Feb 19, 01:54
Forum: X4: Foundations
Topic: [Suggestion] What could make the first DLC more interesting.
Replies: 17
Views: 714

Re: [Suggestion] What could make the first DLC more interesting.

A Boron vs Split plot makes for the perfect DLC, its just the obvious thing to do, but for whatever reason we arnt getting that. Are the 2 Paranid factions we have currently 'interesting'? Its going to be something like that im sure, just names. Probably, I'm guessing that the second DLC will inclu...
by Requiemfang
Thu, 31. Jan 19, 23:55
Forum: X4: Foundations
Topic: I need a story mode.
Replies: 22
Views: 1603

Re: I need a story mode.

Well the game isn't built to support a story. However despite that, some story plots wouldn't hurt. Maybe the X4 universe feels empty because we are so accustomed to the fake stories the X games used to immerse us with? Seeing as ES is looking to hire someone who can do missions and write stories I...
by Requiemfang
Thu, 31. Jan 19, 06:15
Forum: X4: Foundations
Topic: A little trick for new players building their stations
Replies: 23
Views: 1140

Re: A little trick for new players building their stations

Or egosoft could fix their system and make the rally point some place outside the station plot. That would work too. I'd opt for that definitely. What about making the Dock the rally point? What if said dock is smack in the middle of the station with things around it? you run into the same issue as...
by Requiemfang
Thu, 31. Jan 19, 04:32
Forum: X4: Foundations
Topic: A little trick for new players building their stations
Replies: 23
Views: 1140

Re: A little trick for new players building their stations

Falcrack wrote:
Thu, 31. Jan 19, 03:58
Or egosoft could fix their system and make the rally point some place outside the station plot. That would work too.
I'd opt for that definitely.
by Requiemfang
Thu, 31. Jan 19, 01:05
Forum: X4: Foundations
Topic: Is it worth to assign fighters to the station?
Replies: 14
Views: 902

Re: Is it worth to assign fighters to the station?

Drones are even more dangerous and somewhat useful when using the Drone Variety mod. https://www.nexusmods.com/x4foundations/mods/269 changes the stats and adds different versions of the drones, some having stronger hulls, some having different speeds, there are also race specific ones and drones th...
by Requiemfang
Wed, 30. Jan 19, 22:36
Forum: X4: Foundations
Topic: Is it worth to assign fighters to the station?
Replies: 14
Views: 902

Re: Is it worth to assign fighters to the station?

Or should I stick with combat drones? In X-Rebirth fighters were useless, but the ones assigned to the station automatically escort freghters in their vicinity - is this is still a thing in X4? drones are limited to 1 weapon slot, are slow as bricks and are generally out-classed in weapons and spee...
by Requiemfang
Wed, 30. Jan 19, 06:34
Forum: X4: Foundations
Topic: 1.60 Installed And: Transport Issues
Replies: 9
Views: 583

Re: 1.60 Installed And: Transport Issues

Elsewhere I criticized companies like Bethesda for releasing games that hadn't gone through a proper Beta test and relying on modders to fix basic functionality issues. Egosoft seems to be using the same business model. There will ALWAYS be mods as people have personal preferences as to how the gam...
by Requiemfang
Wed, 30. Jan 19, 05:41
Forum: X4: Foundations
Topic: Did the performance get worse in 1.6
Replies: 14
Views: 742

Re: Did the performance get worse in 1.6

From the sound of it the slowdown is to be expected due to what's running in the game, they changed something in the update that makes the performance better but if you are continuing a running game already started prior to 1.6 then the game just needs time to clear out whatever overhead that is cau...
by Requiemfang
Tue, 29. Jan 19, 03:55
Forum: X4: Foundations
Topic: Are we likely to see the save feature improved
Replies: 24
Views: 1554

Re: Are we likely to see the save feature improved

Auto-save wouldn't be such an issue if it didn't save in the most inappropriate times like in the middle of a battle or 5 seconds away from you blowing up. I miss the auto-save from XR where you docked and it would save, that's an auto-save feature that isn't frustration inducing.
by Requiemfang
Tue, 29. Jan 19, 00:04
Forum: X4: Foundations
Topic: My (less) enthusiastic X4 review after 70 hours
Replies: 19
Views: 2033

Re: My (less) enthusiastic X4 review after 70 hours

1 - capship gate travel - all big ships need to enter the gate from behind? Really? There was no other way to solve it? Couldn't you retcon the gate to be larger? or wider? or two part (separate entry and exit) like highways? You literaly picked the worst option! You want them to go through the fro...
by Requiemfang
Mon, 28. Jan 19, 22:29
Forum: X4: Foundations - Scripts and Modding
Topic: [MOD] Foundation of Conquest and War V. 7.2
Replies: 2512
Views: 275287

Re: [WIP - MOD] Foundation of Conquest and War V. 2.4Alpha

Holzapfel wrote:
Mon, 28. Jan 19, 22:10
Can we keep playing, with 1.6 being released? Or do we need to wait for an update?
Was working pretty fine when I was playing beta 1.6... so I assume yeah it's okay.
by Requiemfang
Mon, 28. Jan 19, 22:26
Forum: X4: Foundations
Topic: What universe you want to see in an X-like game?
Replies: 13
Views: 564

Re: What universe you want to see in an X-like game?

X universe? Would hate to see some ripoff of other games here tbh. Not unless it' a total conversion mod like the Babylon 5 mod for X3TC. Otherwise yeah I tend to not touch ship mods that introduce other ships from other universes not unless they are modified to balance in the X-universe or made to...
by Requiemfang
Mon, 28. Jan 19, 21:08
Forum: X4: Foundations
Topic: What universe you want to see in an X-like game?
Replies: 13
Views: 564

Re: What universe you want to see in an X-like game?

mr.WHO wrote:
Mon, 28. Jan 19, 18:52
Many universe whould be great in X-like game:
- Star Wars
- Freespace 1 & 2
- Battlestar Galactica
- Wing Commander
- The Expanse
- possibly Star Trek
HEY you're missing a classic, Babylon 5!
by Requiemfang
Mon, 28. Jan 19, 08:06
Forum: X4: Foundations
Topic: MIN Of Finance
Replies: 9
Views: 2159

Re: MIN Of Finance

... I do of course look for any missions from signal leaks, these missions of course usually might incur a rep hit due to you having to kill a target. I get one of those then I switch out my weapons with mass missile launchers, 3-4 missile launchers firing heavy guided or smart missiles is enough t...
by Requiemfang
Mon, 28. Jan 19, 00:25
Forum: X4: Foundations - Scripts and Modding
Topic: [MOD] Player Owned Warehouses
Replies: 41
Views: 10873

Re: [MOD] Player Owned Warehouses

Hello and thx both of you for the mods. One question: I have noticed Ore, Silicon, Methane and similar raw materials cannot be transported to a warehouse. Miners don't mine for the station neither. I tried to transport some Ore to a warehouse but the freighter cannot do that. Any experiences like t...

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