Search found 3202 matches
- Wed, 14. Apr 21, 05:53
- Forum: X4: Foundations - Scripts and Modding
- Topic: [MOD] Faction War/Economy Enhancer v5.5
- Replies: 941
- Views: 217619
Re: [MOD] Faction War/Economy Enhancer v5.21
nope it's in the extension folder where it's suppose to be.
- Tue, 13. Apr 21, 16:12
- Forum: X4: Foundations - Scripts and Modding
- Topic: [MOD] Faction War/Economy Enhancer v5.5
- Replies: 941
- Views: 217619
Re: [MOD] Faction War/Economy Enhancer v5.21
then why does that message only appear when the Econ Balance module is enabled huh?
- Tue, 13. Apr 21, 06:38
- Forum: X4: Foundations - Scripts and Modding
- Topic: [MOD] Faction War/Economy Enhancer v5.5
- Replies: 941
- Views: 217619
Re: [MOD] Faction War/Economy Enhancer v5.21
reported this on the steam page but it appears the economy balance module conflicts with the tatertrader mod id if the mod is enabled it gives a red warning about the mod already being installed or something else taking it's place. Disabling the Econ Balance module fixes it. Just FYI no idea what's ...
- Sun, 3. Feb 19, 00:33
- Forum: X4: Foundations - Scripts and Modding
- Topic: [MOD] Rise of the Ossian Raider v2.0 and ashipmod
- Replies: 618
- Views: 113379
Re: [Mod] a ship mod 5.0
Is that a kitbash for the Poseidon I see there?
- Sat, 2. Feb 19, 05:20
- Forum: X4: Foundations
- Topic: [Suggestion] What could make the first DLC more interesting.
- Replies: 17
- Views: 727
Re: [Suggestion] What could make the first DLC more interesting.
A Boron vs Split plot makes for the perfect DLC, its just the obvious thing to do, but for whatever reason we arnt getting that. Are the 2 Paranid factions we have currently 'interesting'? Its going to be something like that im sure, just names. Probably, I'm guessing that the second DLC will inclu...
- Sat, 2. Feb 19, 01:54
- Forum: X4: Foundations
- Topic: [Suggestion] What could make the first DLC more interesting.
- Replies: 17
- Views: 727
Re: [Suggestion] What could make the first DLC more interesting.
A Boron vs Split plot makes for the perfect DLC, its just the obvious thing to do, but for whatever reason we arnt getting that. Are the 2 Paranid factions we have currently 'interesting'? Its going to be something like that im sure, just names. Probably, I'm guessing that the second DLC will inclu...
- Thu, 31. Jan 19, 23:55
- Forum: X4: Foundations
- Topic: I need a story mode.
- Replies: 22
- Views: 1669
Re: I need a story mode.
Well the game isn't built to support a story. However despite that, some story plots wouldn't hurt. Maybe the X4 universe feels empty because we are so accustomed to the fake stories the X games used to immerse us with? Seeing as ES is looking to hire someone who can do missions and write stories I...
- Thu, 31. Jan 19, 06:15
- Forum: X4: Foundations
- Topic: A little trick for new players building their stations
- Replies: 23
- Views: 1173
Re: A little trick for new players building their stations
Or egosoft could fix their system and make the rally point some place outside the station plot. That would work too. I'd opt for that definitely. What about making the Dock the rally point? What if said dock is smack in the middle of the station with things around it? you run into the same issue as...
- Thu, 31. Jan 19, 04:32
- Forum: X4: Foundations
- Topic: A little trick for new players building their stations
- Replies: 23
- Views: 1173
- Thu, 31. Jan 19, 01:05
- Forum: X4: Foundations
- Topic: Is it worth to assign fighters to the station?
- Replies: 14
- Views: 942
Re: Is it worth to assign fighters to the station?
Drones are even more dangerous and somewhat useful when using the Drone Variety mod. https://www.nexusmods.com/x4foundations/mods/269 changes the stats and adds different versions of the drones, some having stronger hulls, some having different speeds, there are also race specific ones and drones th...
- Wed, 30. Jan 19, 22:36
- Forum: X4: Foundations
- Topic: Is it worth to assign fighters to the station?
- Replies: 14
- Views: 942
Re: Is it worth to assign fighters to the station?
Or should I stick with combat drones? In X-Rebirth fighters were useless, but the ones assigned to the station automatically escort freghters in their vicinity - is this is still a thing in X4? drones are limited to 1 weapon slot, are slow as bricks and are generally out-classed in weapons and spee...
- Wed, 30. Jan 19, 06:34
- Forum: X4: Foundations
- Topic: 1.60 Installed And: Transport Issues
- Replies: 9
- Views: 601
Re: 1.60 Installed And: Transport Issues
Elsewhere I criticized companies like Bethesda for releasing games that hadn't gone through a proper Beta test and relying on modders to fix basic functionality issues. Egosoft seems to be using the same business model. There will ALWAYS be mods as people have personal preferences as to how the gam...
- Wed, 30. Jan 19, 05:41
- Forum: X4: Foundations
- Topic: Did the performance get worse in 1.6
- Replies: 14
- Views: 767
Re: Did the performance get worse in 1.6
From the sound of it the slowdown is to be expected due to what's running in the game, they changed something in the update that makes the performance better but if you are continuing a running game already started prior to 1.6 then the game just needs time to clear out whatever overhead that is cau...
- Tue, 29. Jan 19, 03:55
- Forum: X4: Foundations
- Topic: Are we likely to see the save feature improved
- Replies: 24
- Views: 1615
Re: Are we likely to see the save feature improved
Auto-save wouldn't be such an issue if it didn't save in the most inappropriate times like in the middle of a battle or 5 seconds away from you blowing up. I miss the auto-save from XR where you docked and it would save, that's an auto-save feature that isn't frustration inducing.
- Tue, 29. Jan 19, 00:04
- Forum: X4: Foundations
- Topic: My (less) enthusiastic X4 review after 70 hours
- Replies: 19
- Views: 2073
Re: My (less) enthusiastic X4 review after 70 hours
1 - capship gate travel - all big ships need to enter the gate from behind? Really? There was no other way to solve it? Couldn't you retcon the gate to be larger? or wider? or two part (separate entry and exit) like highways? You literaly picked the worst option! You want them to go through the fro...
- Mon, 28. Jan 19, 22:29
- Forum: X4: Foundations - Scripts and Modding
- Topic: [MOD] Foundation of Conquest and War V. 7.2
- Replies: 2513
- Views: 281943
- Mon, 28. Jan 19, 22:26
- Forum: X4: Foundations
- Topic: What universe you want to see in an X-like game?
- Replies: 13
- Views: 604
Re: What universe you want to see in an X-like game?
X universe? Would hate to see some ripoff of other games here tbh. Not unless it' a total conversion mod like the Babylon 5 mod for X3TC. Otherwise yeah I tend to not touch ship mods that introduce other ships from other universes not unless they are modified to balance in the X-universe or made to...
- Mon, 28. Jan 19, 21:08
- Forum: X4: Foundations
- Topic: What universe you want to see in an X-like game?
- Replies: 13
- Views: 604
- Mon, 28. Jan 19, 08:06
- Forum: X4: Foundations
- Topic: MIN Of Finance
- Replies: 9
- Views: 2193
Re: MIN Of Finance
... I do of course look for any missions from signal leaks, these missions of course usually might incur a rep hit due to you having to kill a target. I get one of those then I switch out my weapons with mass missile launchers, 3-4 missile launchers firing heavy guided or smart missiles is enough t...
- Mon, 28. Jan 19, 00:25
- Forum: X4: Foundations - Scripts and Modding
- Topic: [MOD] Player Owned Warehouses
- Replies: 41
- Views: 11015
Re: [MOD] Player Owned Warehouses
Hello and thx both of you for the mods. One question: I have noticed Ore, Silicon, Methane and similar raw materials cannot be transported to a warehouse. Miners don't mine for the station neither. I tried to transport some Ore to a warehouse but the freighter cannot do that. Any experiences like t...