Search found 120 matches

by lamoyja
Tue, 22. Jan 13, 15:36
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Drone Carrier Software (DCS) v1.31 (2012-05-17)
Replies: 122
Views: 23771

They were npc piloted drone carriers.

Seems like I was just doing something wrong, or maybe I just wasn't paying enough attention when there were fighters in sector for my DCS.

Probably not paying enough attention, and the enemies were just dying too fast to notice the DCS were doing their jobs :D
by lamoyja
Mon, 21. Jan 13, 23:35
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Drone Carrier Software (DCS) v1.31 (2012-05-17)
Replies: 122
Views: 23771

I can't seem to get the drone carriers to actually launch drones. This is compatible with your repacked mars script, correct? I'm tempted to copy the folder, uninstall everything but this mod, and see if it works. (well and install cheat script), but a quick word from you would save me several hours...
by lamoyja
Tue, 8. Jan 13, 20:08
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Abandoned Ship Spawner for AP (ASS-AP) v88 [AP][ALP]
Replies: 104
Views: 43586

Hmmmm seems the tunings are just plain invisible unless you drop an advanced satellite right on top of them. So most likely it wasn't in the atmosphere to the point where it would kill me, they're just not normally visible.

:O
by lamoyja
Tue, 8. Jan 13, 15:18
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Abandoned Ship Spawner for AP (ASS-AP) v88 [AP][ALP]
Replies: 104
Views: 43586

Great plugin, goes well with your others of course.

My only problem, is I found a super tuning... and it spawned inside the atmosphere of a planet, and I blew up as I was closing in on "hot 2km" :D
by lamoyja
Thu, 2. Feb 12, 21:51
Forum: X Trilogy Universe
Topic: I a self-destruct for player vehicle, how do I destroy misplaced stations in x3tc/ap?
Replies: 9
Views: 928

A lore reason? Really? Even if pirates had the ability to self-destruct stations they wouldn't be smart enough to. :)

Ok, well ... I only stock my stations with mindless robot workers, so remote self destruct would still be ideal.
by lamoyja
Thu, 2. Feb 12, 19:01
Forum: X Trilogy Universe
Topic: I a self-destruct for player vehicle, how do I destroy misplaced stations in x3tc/ap?
Replies: 9
Views: 928

Wouldn't it make more sense to enable self destruct while NOT docked? *boggle* I think I'm going to have to *modified* my game with the cheat package just to get rid of all these junk stations. Sure I needed them once to produce computer chips for the albion storyline (considering NPC's don't produc...
by lamoyja
Thu, 2. Feb 12, 16:52
Forum: X Trilogy Universe
Topic: I a self-destruct for player vehicle, how do I destroy misplaced stations in x3tc/ap?
Replies: 9
Views: 928

I a self-destruct for player vehicle, how do I destroy misplaced stations in x3tc/ap?

Haven't been able to find a self-destruct in the advanced screen of any of my assets other than my player ship. Is there a way to destroy assets that won't alter my game?
by lamoyja
Mon, 24. Jan 11, 21:17
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [CHEAT] Ship Location script by shiptype/race?
Replies: 7
Views: 564

I've used it to find hyperion vanguards.

Though honestly if I'm going to cheat that bad, I might as well just use the cheat script to give me one. :D

The most use I got out of that script was finding the mobile repair ship that the mobile repair boron guy uses. (the overtuning boron)
by lamoyja
Sun, 23. Jan 11, 20:00
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Scripts] Apricot Mapping Service Scripts, MD and mini-mods [APv2.5.1/TCv3]
Replies: 930
Views: 331635

Got a really stupid question, but I usually don't play long enough to ever get a carrier ship. How on earth do you launch ships manually once you've got them docked? I used the beamdock commands to scoop up ships... but I can't seem to get them to leave the comfort of my carrier without an enemy nea...
by lamoyja
Sun, 23. Jan 11, 01:21
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Steam version is it posibble to create 2 installs????
Replies: 7
Views: 502

extract one of the patches over the top of the xtc folder, and that should get rid of the steam loading errors.
by lamoyja
Tue, 28. Dec 10, 21:43
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Replies: 5969
Views: 1242170

Guys, this may sound trivial, but I am at my wits end here. The XTended team have put together a REALLY great mod, but are unwilling to put back in the Repair Laser. I have no modding skills, so, could someone please put a small mod together that activates the Repair Laser with this mod. I absolute...
by lamoyja
Wed, 22. Dec 10, 15:33
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Replies: 5969
Views: 1242170

Who says it should be possible to kill whole groups of enemies in a single ship? ;) The poor flying AI that make wings more dangerous to have, than the enemies you use them against. Don't get me wrong, I like exploding ships doing damage. But I think in a setting where ships explode and do damage i...
by lamoyja
Tue, 30. Nov 10, 20:56
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [X3:R mod conversion] - Automatic Hull-Repair System - some help required.
Replies: 6
Views: 1276

as far as I'm aware

black magic

or maybe the blood of an old god.

:oops:
by lamoyja
Mon, 29. Nov 10, 23:42
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Script/MD] Organic Notoriety - v1.21a - 27Nov2010
Replies: 47
Views: 17937

You know one thing thats always gnawed at me a little.... and given me an idea for a rep type script: after I transfer ships a million times, and I can scramble what items I have in my cargo bay... why not add an item that you can purchase from the black market that resets your rep with races to a r...
by lamoyja
Mon, 29. Nov 10, 21:58
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [X3:R mod conversion] - Automatic Hull-Repair System - some help required.
Replies: 6
Views: 1276

Checking, maybe they meant a setup script that initializes when the game is launched the first time the script is implemented?

edit: from looking at the files, maybe thats what they meant. Dunno, not a big scripter.
by lamoyja
Sun, 28. Nov 10, 02:32
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Script/MD] Organic Notoriety - v1.21a - 27Nov2010
Replies: 47
Views: 17937

Ah well I meant to give litcube credit for the mission changes themselves.

It does seem like the rep flows nicely though outside of missions, so that seems to be working good.
by lamoyja
Sat, 27. Nov 10, 22:34
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Script/MD] Organic Notoriety - v1.21a - 27Nov2010
Replies: 47
Views: 17937

Liking it so far, good integration with the mission changes. I loved having a sane amount of time for doing a pirate kill mission. The rep given seemed to be quite fair with that mission as well. Didn't instantly jump from 3 with argon to 5. :) Whats your relationship flow? Argon - loves (x,y,z) Arg...
by lamoyja
Sat, 27. Nov 10, 21:10
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Script/MD] Organic Notoriety - v1.21a - 27Nov2010
Replies: 47
Views: 17937

I'm going to give this a try. Anything specific you'd like feedback now in the development cycle? Compatibility issues with military mods,etc?
by lamoyja
Sat, 27. Nov 10, 20:36
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Script] Hive Shield v1.20 (10/10/2011)
Replies: 26
Views: 16303

edit: lol reread last comment, and thats exactly what I was asking about.

:P Guess I should have posted earlier, and read all the comments :D
by lamoyja
Sat, 27. Nov 10, 20:34
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Script] Medusa Rapid Fire Missile Interface 1.4 19/7/10 [Overhall&EMP Fix]
Replies: 126
Views: 66469

Going to try again with a clean install and just the plugin manager lite 1.3RC and see if it works. Might be I'm lacking the TC{EMP} though thats supposed to be built into PM lite.

I remember and love this mod from my last play.

Go to advanced search