They were npc piloted drone carriers.
Seems like I was just doing something wrong, or maybe I just wasn't paying enough attention when there were fighters in sector for my DCS.
Probably not paying enough attention, and the enemies were just dying too fast to notice the DCS were doing their jobs
Search found 120 matches
- Tue, 22. Jan 13, 15:36
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Drone Carrier Software (DCS) v1.31 (2012-05-17)
- Replies: 122
- Views: 23771
- Mon, 21. Jan 13, 23:35
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Drone Carrier Software (DCS) v1.31 (2012-05-17)
- Replies: 122
- Views: 23771
I can't seem to get the drone carriers to actually launch drones. This is compatible with your repacked mars script, correct? I'm tempted to copy the folder, uninstall everything but this mod, and see if it works. (well and install cheat script), but a quick word from you would save me several hours...
- Tue, 8. Jan 13, 20:08
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Abandoned Ship Spawner for AP (ASS-AP) v88 [AP][ALP]
- Replies: 104
- Views: 43586
- Tue, 8. Jan 13, 15:18
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Abandoned Ship Spawner for AP (ASS-AP) v88 [AP][ALP]
- Replies: 104
- Views: 43586
- Thu, 2. Feb 12, 21:51
- Forum: X Trilogy Universe
- Topic: I a self-destruct for player vehicle, how do I destroy misplaced stations in x3tc/ap?
- Replies: 9
- Views: 928
- Thu, 2. Feb 12, 19:01
- Forum: X Trilogy Universe
- Topic: I a self-destruct for player vehicle, how do I destroy misplaced stations in x3tc/ap?
- Replies: 9
- Views: 928
Wouldn't it make more sense to enable self destruct while NOT docked? *boggle* I think I'm going to have to *modified* my game with the cheat package just to get rid of all these junk stations. Sure I needed them once to produce computer chips for the albion storyline (considering NPC's don't produc...
- Thu, 2. Feb 12, 16:52
- Forum: X Trilogy Universe
- Topic: I a self-destruct for player vehicle, how do I destroy misplaced stations in x3tc/ap?
- Replies: 9
- Views: 928
I a self-destruct for player vehicle, how do I destroy misplaced stations in x3tc/ap?
Haven't been able to find a self-destruct in the advanced screen of any of my assets other than my player ship. Is there a way to destroy assets that won't alter my game?
- Mon, 24. Jan 11, 21:17
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [CHEAT] Ship Location script by shiptype/race?
- Replies: 7
- Views: 564
- Sun, 23. Jan 11, 20:00
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Scripts] Apricot Mapping Service Scripts, MD and mini-mods [APv2.5.1/TCv3]
- Replies: 930
- Views: 331635
Got a really stupid question, but I usually don't play long enough to ever get a carrier ship. How on earth do you launch ships manually once you've got them docked? I used the beamdock commands to scoop up ships... but I can't seem to get them to leave the comfort of my carrier without an enemy nea...
- Sun, 23. Jan 11, 01:21
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Steam version is it posibble to create 2 installs????
- Replies: 7
- Views: 502
- Tue, 28. Dec 10, 21:43
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
- Replies: 5969
- Views: 1242170
Guys, this may sound trivial, but I am at my wits end here. The XTended team have put together a REALLY great mod, but are unwilling to put back in the Repair Laser. I have no modding skills, so, could someone please put a small mod together that activates the Repair Laser with this mod. I absolute...
- Wed, 22. Dec 10, 15:33
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
- Replies: 5969
- Views: 1242170
Who says it should be possible to kill whole groups of enemies in a single ship? ;) The poor flying AI that make wings more dangerous to have, than the enemies you use them against. Don't get me wrong, I like exploding ships doing damage. But I think in a setting where ships explode and do damage i...
- Tue, 30. Nov 10, 20:56
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3:R mod conversion] - Automatic Hull-Repair System - some help required.
- Replies: 6
- Views: 1276
- Mon, 29. Nov 10, 23:42
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Script/MD] Organic Notoriety - v1.21a - 27Nov2010
- Replies: 47
- Views: 17937
You know one thing thats always gnawed at me a little.... and given me an idea for a rep type script: after I transfer ships a million times, and I can scramble what items I have in my cargo bay... why not add an item that you can purchase from the black market that resets your rep with races to a r...
- Mon, 29. Nov 10, 21:58
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3:R mod conversion] - Automatic Hull-Repair System - some help required.
- Replies: 6
- Views: 1276
- Sun, 28. Nov 10, 02:32
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Script/MD] Organic Notoriety - v1.21a - 27Nov2010
- Replies: 47
- Views: 17937
- Sat, 27. Nov 10, 22:34
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Script/MD] Organic Notoriety - v1.21a - 27Nov2010
- Replies: 47
- Views: 17937
Liking it so far, good integration with the mission changes. I loved having a sane amount of time for doing a pirate kill mission. The rep given seemed to be quite fair with that mission as well. Didn't instantly jump from 3 with argon to 5. :) Whats your relationship flow? Argon - loves (x,y,z) Arg...
- Sat, 27. Nov 10, 21:10
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Script/MD] Organic Notoriety - v1.21a - 27Nov2010
- Replies: 47
- Views: 17937
- Sat, 27. Nov 10, 20:36
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Script] Hive Shield v1.20 (10/10/2011)
- Replies: 26
- Views: 16303
- Sat, 27. Nov 10, 20:34
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Script] Medusa Rapid Fire Missile Interface 1.4 19/7/10 [Overhall&EMP Fix]
- Replies: 126
- Views: 66469