Search found 3136 matches

by Lancefighter
Sun, 16. May 10, 06:49
Forum: X Trilogy Universe
Topic: The great equipment dock and trading station mystery.
Replies: 18
Views: 2116

it is difficult to make a simple change that allows what you are asking. There is a file, globals.txt, that will let you set a multiplier for equipment docks storage, as well as.. the other equipment-dock-esque item you cram full of.. expensive stuff before it works properly. /spoiler? However. this...
by Lancefighter
Mon, 10. May 10, 03:41
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Getting rid of the space flamethrower.
Replies: 26
Views: 2562

Sorenson wrote: Making it a beam-type weapon
woah woah WOAH

put that down. You WILL NOT give AI fighters beam weapons. Ever.

It will be /worse/ then flamethrowers.
by Lancefighter
Sun, 9. May 10, 22:16
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [SCR] MARS Fire Control (v5.25 - 16.02.13)
Replies: 3558
Views: 1006214

install mars
load game
save game
load game
mars works


That is important - mars will not initialize until this.
by Lancefighter
Sun, 9. May 10, 18:57
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Hidden Laser limit?
Replies: 14
Views: 1044

isnt the whole point of the design of the star destroyer that all guns can be focused forward? :twisted:
by Lancefighter
Sun, 9. May 10, 18:56
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Getting rid of the space flamethrower.
Replies: 26
Views: 2562

its a fairly simple hack-ish way to edit it, if you go into tlasers and merely edit the PBG to be of size ST.. In theory it sounds good, BUT the ships that should have PBG now have no weapon at all... It's better to copy all stats and paths of HEPT (only real energy-based M3 class weapon). no. then...
by Lancefighter
Sun, 9. May 10, 18:55
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Any No/Less Civilian Scripts/Mods 2.6 Compatible?
Replies: 7
Views: 641

ok, if it still doesnt work, run /all/ your mods as false patches. Thats what i do.. (and run nociv last, ofcourse)
by Lancefighter
Sun, 9. May 10, 07:44
Forum: X Trilogy Universe
Topic: Help: Which game did I play?
Replies: 6
Views: 668

x2s ending was far more memorable imo.
by Lancefighter
Sun, 9. May 10, 07:39
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Any No/Less Civilian Scripts/Mods 2.6 Compatible?
Replies: 7
Views: 641

it labels them as empty.. er.. nonexistant.. kinda hard to say shortly. they should be blank entries on the map.

Are you running a mod? any unpacked files? what other false patches are you running?
by Lancefighter
Sun, 9. May 10, 07:38
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Getting rid of the space flamethrower.
Replies: 26
Views: 2562

its a fairly simple hack-ish way to edit it, if you go into tlasers and merely edit the PBG to be of size ST.. im fairly sure nothing useful carries ST, and if they did, they deserve to fit PBGs :p

XL might work, but m6 would still be able to carry them
by Lancefighter
Sun, 9. May 10, 07:29
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Any No/Less Civilian Scripts/Mods 2.6 Compatible?
Replies: 7
Views: 641

no-civ mods and 2.6 do not clash. They change different files.


All no-civ mods are compatible with 2.6.
by Lancefighter
Thu, 6. May 10, 08:13
Forum: X Trilogy Universe
Topic: A not so complex question about complexes
Replies: 6
Views: 487

If you set the intermediate products to 'sell', and placed all of their prices at max, they wont be sold (who buys for max price?) Then, set your e-cell price to 14 or so, and people will come buy it. Just make sure you always have excess crystals. (id recommend a smallship, a m4 perhaps set to buy ...
by Lancefighter
Wed, 5. May 10, 08:16
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Hello everyonoe (Questoin about specific mods)
Replies: 12
Views: 570

er well.. .... changing ship packages can be very bad, if you do it from a save file. A general rule of thumb is to never remove ships from a save game. you never know what weirdness you could end up with. However, if you start a new game with each shippack, you should be fine. Why this is, is becau...
by Lancefighter
Wed, 5. May 10, 08:09
Forum: X Trilogy Universe
Topic: How did factories start?
Replies: 19
Views: 1265

Planets, of course. planets provided crystal until more could be fabricated (also the reason why trading stations stock crystals - these are believed to be links to planets)
by Lancefighter
Mon, 3. May 10, 05:56
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Request] Pause game button.
Replies: 13
Views: 884

what about the windows key? >.>
by Lancefighter
Mon, 3. May 10, 03:10
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Any way to get rid of the space 'lines'.
Replies: 10
Views: 1068

uhhhh your sense of vertigo is calling.

it wants its bearings back.

Really.


Its a really bad idea to remove those, as it means you wont be able to tell what direction you are headed, those little dust particles are more useful in combat then you might think...
by Lancefighter
Fri, 30. Apr 10, 06:19
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Help me find a script that does this! (Selling from a TL)
Replies: 1
Views: 289

I believe a CAG works with whatever it is homebased to.. a falcon hauler should work semi-ok.

..
wait, a MMBS? Doesnt that have TS docking? Then yeah, a TS with CAG should work fine.
by Lancefighter
Fri, 30. Apr 10, 06:18
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: How do you use script editor
Replies: 3
Views: 283

ohhhh dear.


http://forum.egosoft.com/viewtopic.php?t=216691

Go there.


Read.


{The [url=http://forum.egosoft.com/viewtopic.php?t=216696][b]T[/b][b]C[/b] [b]S[/b]&M Posting [b]R[/b]ules[/url] too. Click. jlehtone}
by Lancefighter
Fri, 30. Apr 10, 06:16
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Massive modding failure/plugin manager problem?
Replies: 4
Views: 653

check your cat/dats. If you have an 11.cat or 11.dat, then that would cause the problems.
by Lancefighter
Fri, 30. Apr 10, 02:56
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: How do you use script editor
Replies: 3
Views: 283

honestly what you want is to merely use the cheat package. Trust me, it will cause you less grief in the long run.. Except... Cheating will make you not enjoy x3tc. Really. I recommend not doing any at all. (does the cheat sticky have a giant warning like this? it needs one :oops: ive never actually...

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