Just a small question are you in the My Documents folder that has the Egosoft directory or the Steam directory assuming of course you gt the game on Steam?
Search found 3202 matches
- Fri, 25. Jan 19, 22:52
- Forum: X4: Foundations - Scripts and Modding
- Topic: no mods working
- Replies: 21
- Views: 2560
Re: no mods working
- Fri, 25. Jan 19, 22:47
- Forum: X4: Foundations
- Topic: [SUGGESTION] Make Behemoth main battery less boring
- Replies: 8
- Views: 776
Re: [SUGGESTION] Make Behemoth main battery less boring
Remember that old Lightning gun we had in earlier game, cant remember what it was named but that would be awesome main destroyer battery. huge "lightning that jump around on targets". Massive shield damage and can disconect/offline other guns on targets. and mid damage to hull. That was an Ion base...
- Fri, 25. Jan 19, 22:41
- Forum: X4: Foundations
- Topic: 2019 might see a Split DLC (hint by Ego dev)
- Replies: 101
- Views: 7617
Re: 2019 might see a Split DLC (hint by Ego dev)
This is somewhat incorrect. Back in Rebirth they actually had female models for Split in the files but they were never used. The models for Female Split actually look better than what we have currently in X4 and the XR Split Females had hair, there was a mod in XR that enabled the game to spawn Spl...
- Fri, 25. Jan 19, 19:36
- Forum: X4: Foundations
- Topic: 2019 might see a Split DLC (hint by Ego dev)
- Replies: 101
- Views: 7617
Re: 2019 might see a Split DLC (hint by Ego dev)
So that's the reason why we only see Split Women on Stations? Split had next to no love on X:Rebirth, apart from a few Split Fighters and the Viper Destroyer, they had no buildings or even a decent wardrobe. This is somewhat incorrect. Back in Rebirth they actually had female models for Split in th...
- Fri, 25. Jan 19, 15:26
- Forum: X4: Foundations - Scripts and Modding
- Topic: CAG, EST, CLS port/remake?
- Replies: 50
- Views: 5126
Re: CAG, EST, CLS port/remake?
I can't recall really, although if you had ships that had jumpdrives, they would automatically refuel themselves to get the cells required to refill. I can vaguely recall that there was a replenish setting for drones, missiles I am not sure about This was in X:Rebirth? I have X3 installed so I have...
- Fri, 25. Jan 19, 05:47
- Forum: X4: Foundations - Scripts and Modding
- Topic: [MOD] Faction War/Economy Enhancer v5.5
- Replies: 941
- Views: 217794
Re: [MOD] Faction Fix Pack
Cool, was just concerned a bit that's all glad to see it won't have any effect
- Fri, 25. Jan 19, 04:59
- Forum: X4: Foundations - Scripts and Modding
- Topic: [MOD] Faction War/Economy Enhancer v5.5
- Replies: 941
- Views: 217794
- Fri, 25. Jan 19, 03:29
- Forum: X4: Foundations - Scripts and Modding
- Topic: CAG, EST, CLS port/remake?
- Replies: 50
- Views: 5126
Re: CAG, EST, CLS port/remake?
Digging into this, I am unsure what to do about resupplying ammunition and drones. Can anyone who played X:Rebirth tell me how it was handled in that game vs X3? I can't recall really, although if you had ships that had jumpdrives, they would automatically refuel themselves to get the cells require...
- Fri, 25. Jan 19, 03:25
- Forum: X4: Foundations - Scripts and Modding
- Topic: Carrier fighter/drone question
- Replies: 12
- Views: 1181
Re: Carrier fighter/drone question
That's what I want to know as well, my theory is is that the devs are just being lazy. I mean if the code worked in XR why wouldn't it work in X4? XR has xml format script code, X4 uses the same damn thing and the same engine except for the Vulkan part and the different rendering. X4 is practically ...
- Thu, 24. Jan 19, 23:39
- Forum: X4: Foundations - Scripts and Modding
- Topic: Carrier fighter/drone question
- Replies: 12
- Views: 1181
- Thu, 24. Jan 19, 23:29
- Forum: X4: Foundations - Scripts and Modding
- Topic: [MOD] Faction War/Economy Enhancer v5.5
- Replies: 941
- Views: 217794
Re: [MOD] Faction Fix Pack
So just a question does this fix the issue below where the races would go crazy and spam building defense stations all over the place? The picture below is a result of this patch. Teladi went insane... So did other factions. Looks like I have to revert it all back... *sigh* https://i.imgur.com/wVaBS...
- Thu, 24. Jan 19, 20:38
- Forum: X4: Foundations
- Topic: Tharka's Cascade XV - hazard region questions
- Replies: 13
- Views: 8155
- Thu, 24. Jan 19, 19:36
- Forum: X4: Foundations
- Topic: Tharka's Cascade XV - hazard region questions
- Replies: 13
- Views: 8155
Re: Tharka's Cascade XV - hazard region questions
I thought the electro-magentic radiation in Tharka's Cascade was only suppose to affect shields? At least that's what I encountered when I was there. Shields wouldn't drain when there but if you say lost shields due to boosting or weapon fire the shields wouldn't recharge at all. I mean the sector d...
- Thu, 24. Jan 19, 02:27
- Forum: X4: Foundations
- Topic: Where's the beef, or why do the station traders seem to be run by communist party rationers?
- Replies: 15
- Views: 8148
Re: Where's the beef, or why do the station traders seem to be run by communist party rationers?
Have you tried lock box hunting? I've found a few in those, also the civilian traffic if you accidentally pop a few of them the beef can be found in the loot they drop sometimes, also the rare criminal civilian ship will have em as well.
- Wed, 23. Jan 19, 23:34
- Forum: X4: Foundations
- Topic: Ship/Module comparision chart?
- Replies: 6
- Views: 331
Re: Ship/Module comparision chart?
Much appreciated. Trying to actually play the game now and not goof off (too much) so trying to figure out what each race accels at. Trying to figure out Argon, since it seems Paranid is speed, Teladi is shields (and hull?), Argon maybe turrets (tracking etc) or just Joe Average of everything... Fr...
- Wed, 23. Jan 19, 19:12
- Forum: X4: Foundations - Scripts and Modding
- Topic: [WIP][Mod]TaterTrader v4- An Autotrade Alternative
- Replies: 334
- Views: 74627
Re: [WIP][Mod]TaterTrader v4- An Autotrade Alternative
There is a problem with the latest version of the tater trader. It seriously lags the map. Gets the FPS down to 2. Could you do something about fixing it? I don't think it's the mod, it's the way the developers designed the friggin map, I get normal FPS on loading a game up, an hour later though th...
- Wed, 23. Jan 19, 05:00
- Forum: X4: Foundations
- Topic: Collect Drop not working now
- Replies: 7
- Views: 1214
Re: Collect Drop not working now
Buggy yes but currently if people are willing to, there is a mod that fixes the issue until Egosoft fixes it.
- Wed, 23. Jan 19, 04:50
- Forum: X4: Foundations - Scripts and Modding
- Topic: [Mod] Aggressive AI 2.5 (2019.01.18) - Support Ended.
- Replies: 253
- Views: 27693
Re: [Mod] Aggressive AI 2.5 (2019.01.18)
Is the AI actually more aggressive? It seems to be a misleading mod name Oh trust me it is, instead of fights turning into complete furballs ships that are under command in wings/fleets will focus fire to kill things. Piss off a station and it will send out it's drones to attack en-mass and said dr...
- Tue, 22. Jan 19, 19:08
- Forum: X4: Foundations - Scripts and Modding
- Topic: Job at egosoft: MD scripting and mission author
- Replies: 46
- Views: 6561
Re: Job at egosoft: MD scripting and mission author
Too bad i am not from Germany :( Dude! It's XXI century - you could, especially in IT sector, live on the other side of the planet and still be able to do your work and if you need to meet "Face to face" just set up skype video conference. I believe(but no 100% sure) it's not the case. This kind of...
- Tue, 22. Jan 19, 07:43
- Forum: X4: Foundations
- Topic: Most pretty/ugly ship in size class
- Replies: 27
- Views: 3451
Re: Most pretty/ugly ship in size class
Imo the paranid destroyer and carrier are the worst looking ships by far in a long time. Really poor quality, slap dash. They look objectively worse than the X3 models - because they are pretty much them, but modified very lazily and crudely to fit the need for the modules. All the frigates look ab...