mr.WHO wrote:However Sparky Sparkycorp made a good point that what actually matters for fast reckognition are map icons (while S/M/L/LX size would be more useful for encyclopedia ship categories).
Map icons are already separated from ship size in X-Rebirth. So I don't see any problem with having different icon fo Carrier, diffrent for destroyer while both would be classified as XL-size.
Sparky Sparkycorp wrote:Admittedly in XR I can't rapidly estimate numbers ships per class via the list of ships as well as in X3 (fewer entries and less info per ship) but since I personally favour positional info, I use the map-icon combo in X3 more that the list of ships.
Quite often when playing on very hard there are so many ships bundled up on the same spot where it's hard to tell what types there are.
As an example:
http://imgur.com/a/n4whf
Without looking at the ship list, can you immediately tell what type all of these ships are and if there is a destroyer hiding in all these red icons?
And that's not even a real battle situation. I can't even imagine how it would look like in an actual battle with capital ships of different factions launching smaller ships, it'll be an indistinguishable mass of red.
It's not like people want the size-based system to go away, it's a nice category system, it'd be just nice to have
additional identifiers, which i can't think of how this could be a bad thing.
Curious : For the sake of the argument please lets ignore the fact that in the old M/T system M6~8 being larger than M5 is nonsensical, since that can be fixed by using a better identification system (like F, C, T, for fighter, capital ship and transporter).
My question is :
Do you think X-T, X2 and all X3s, instead of it's clear categorization of ships (fighter, bomber, destroyer, carrier, small transporter, etc) would be better with a generic S, M, L, XL system and not let the player know at all what kind of ship type he is targeting or what types of ships are on the contact list, unless he decides to dig in the encyclopedia entryof each ship?
Alan Phipps wrote:@ Rei Ayanami: "Well the Stromvok is desginated as a fight class ship in X:R. Did that designation stop you from using it as a freighter instead of a fight craft? No."
Sorry, I was talking about when you the player come across a new ship type for the first time. I don't want to be told that this freighter-looking ship target is in fact a potentially-hostile warship armed to the teeth until I get close enough to passive-scan it and so maybe get inside its weapons range too.
Similarly should a new powerful-looking NPC destroyer type turn out to be an armed merchant tasked to transport an immensely attractive cargo.
Well, just because a ship being a freighter it doesn't mean that it shouldn't be able to have huge weaponry.
One solution could be that ship types are unknown at the beginning ("??") and the player can reveal said type designation by either scanning a ship of that type or look up the sales list of a shipyard that sells that ship, and from that point on all ships of that type have that designation.