Reflections on the way it is now
Posted: Tue, 30. Apr 24, 17:30
I want to trigger some ideas that may or may not see the light of day, in the X4 Foundations game.
Do not think I want to push anything, it is pure speculative and if devs think that here is a good idea, than this post is proven worthy.
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So, I was just thinking about the way the game goes now, and the part especially about trying to build a station that can support itself, want to build something, you need a bucket full of money to buy blueprints.
- Why is there no faction that has no blueprints? (There are factions who do not have all the blueprints needed to make things work, but yet they do)
You as a player, enter the game, that is already flourishing, some parts of it.
The problem is that making efficiƫnt use of production modules, again, a lot of money, and in the beginning the stations suck you dry all the time, no profit at all.
Stealing blueprints? well, that proves not being so succesfull as taught, but why not develop blueprints ourselfs? Is this out of the blue not a good idea? Ok, there might be quality or quantity issues, but overall it would be nice if we make use of our R&D section and not only dependable on other factions who 'has all the things we have not and can only achieve by getting high ranking and money'
This part is a bit unfair, and it is a crux everytime we start a new game, same painstaiking path to travel to even get some fresh air (not to worry about money and building capacity)
- Maybe it is a bit short sighted, but as far as I can see it now, it is building, fighting, earning money and when you are super strong, the game flaws in inspiration. Move on?
I know the game has no ending, and maybe the game design is running up that hill and once there, you can see the other side, disappointing and not inspired by more, I know the devs are working on what is on the other side of that hill we so gracefully ran up to, and I hope that they will keep us inspired, searching for more territory, more mean things we must try to evade or clash with, maybe some natural inspired problems, but we will see.
I do hope that anyone reads this, not think of argueing the devs and their effort making this game better every day but merely add their -your- insight.
Happy flying...
Do not think I want to push anything, it is pure speculative and if devs think that here is a good idea, than this post is proven worthy.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
So, I was just thinking about the way the game goes now, and the part especially about trying to build a station that can support itself, want to build something, you need a bucket full of money to buy blueprints.
- Why is there no faction that has no blueprints? (There are factions who do not have all the blueprints needed to make things work, but yet they do)
You as a player, enter the game, that is already flourishing, some parts of it.
The problem is that making efficiƫnt use of production modules, again, a lot of money, and in the beginning the stations suck you dry all the time, no profit at all.
Stealing blueprints? well, that proves not being so succesfull as taught, but why not develop blueprints ourselfs? Is this out of the blue not a good idea? Ok, there might be quality or quantity issues, but overall it would be nice if we make use of our R&D section and not only dependable on other factions who 'has all the things we have not and can only achieve by getting high ranking and money'
This part is a bit unfair, and it is a crux everytime we start a new game, same painstaiking path to travel to even get some fresh air (not to worry about money and building capacity)
- Maybe it is a bit short sighted, but as far as I can see it now, it is building, fighting, earning money and when you are super strong, the game flaws in inspiration. Move on?
I know the game has no ending, and maybe the game design is running up that hill and once there, you can see the other side, disappointing and not inspired by more, I know the devs are working on what is on the other side of that hill we so gracefully ran up to, and I hope that they will keep us inspired, searching for more territory, more mean things we must try to evade or clash with, maybe some natural inspired problems, but we will see.
I do hope that anyone reads this, not think of argueing the devs and their effort making this game better every day but merely add their -your- insight.
Happy flying...