[REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various

The place to discuss scripting and game modifications for X4: Foundations.

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ziplock815
Posts: 327
Joined: Wed, 8. Oct 14, 20:30

Re: [MOD] STARS - New skybox, nebulae and planets

Post by ziplock815 » Tue, 26. May 20, 02:45

Could you upload your very first version of this mod? I find it better, but accidentally deleted the mod from PC completely and can't find it on Nexus anymore :(

Realspace
Posts: 1412
Joined: Wed, 15. Nov 06, 10:21
x4

Re: [MOD] STARS - New skybox, nebulae and planets

Post by Realspace » Tue, 26. May 20, 10:33

ziplock815 wrote:
Tue, 26. May 20, 02:45
Could you upload your very first version of this mod? I find it better, but accidentally deleted the mod from PC completely and can't find it on Nexus anymore :(
That one contains errors in the planets, I can try to recover only the part containing nebulae and stars and reupload, hope I still have it

Realspace
Posts: 1412
Joined: Wed, 15. Nov 06, 10:21
x4

Re: [MOD] STARS - New skybox, nebulae and planets

Post by Realspace » Tue, 26. May 20, 11:07

I've uploaded 3 different versions. All corrected, variation is only in the background stars. You can chose version (1.2), (1.2.1), (1.2.2), they are all updated

1.2.2 brings back the first version of the background stars, more visible and "intrusive"

So now you have 3 version to chose:
1.2.1 (my fav.) is the one with the less intrusive stars, background and foreground
1.2 has less intrusive background stars as 1.2.1 but bigger foreground stars
1.2.2 is the all bigger and more visible

Reshade settings ini is in a separate download, same for any mod's version you choose

As for now I stop. This had to be a quick fix for some ugliness that spoiled the immersion in an otherwise beautiful game. I think the mission is accomplished and, hope, error-free :mrgreen:
Last edited by Realspace on Tue, 26. May 20, 12:47, edited 1 time in total.

ziplock815
Posts: 327
Joined: Wed, 8. Oct 14, 20:30

Re: [MOD] STARS - New skybox, nebulae and planets

Post by ziplock815 » Tue, 26. May 20, 12:28

Realspace wrote:
Tue, 26. May 20, 10:33
ziplock815 wrote:
Tue, 26. May 20, 02:45
Could you upload your very first version of this mod? I find it better, but accidentally deleted the mod from PC completely and can't find it on Nexus anymore :(
That one contains errors in the planets, I can try to recover only the part containing nebulae and stars and reupload, hope I still have it
It made my game's textures look better for some reason)) Anyway, big thanks for uploading the version with the old stars :)

Realspace
Posts: 1412
Joined: Wed, 15. Nov 06, 10:21
x4

Re: [MOD] STARS - New skybox, nebulae and planets

Post by Realspace » Tue, 26. May 20, 17:29

shovelmonkey wrote:
Fri, 22. May 20, 22:11
This sounds fantastic. When can we expect DeadAirGates support? It's "only" 105 more sectors. :lol:
I took a look at DeadAirGate mod, it uses vanilla assets, so the same backgrounds and planets. Tried running and visited many sectors, they all use my graphics so enjoy :wink:
That was my aim btw, to make it universal. It can be used with any mod that does not change vanilla backgrounds and planets, DAG uses the same assets only in different locations.

Mr.Freud
Posts: 302
Joined: Sat, 16. Nov 13, 20:20
x4

Re: [MOD] STARS - New skybox, nebulae and planets

Post by Mr.Freud » Sat, 27. Jun 20, 00:30

Could you please make another version with much less stars overall? Like 75% less stars.

Realspace
Posts: 1412
Joined: Wed, 15. Nov 06, 10:21
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Re: [MOD] STARS - New skybox, nebulae and planets

Post by Realspace » Fri, 15. Jan 21, 21:00

VERSION 2.0 uploaded.

@ the same link: https://www.nexusmods.com/x4foundations/mods/507

Max Bain
Posts: 1463
Joined: Wed, 27. Jun 18, 19:05
x3ap

Re: [MOD] STARS - New skybox, nebulae and planets

Post by Max Bain » Fri, 15. Jan 21, 21:10

Realspace wrote:
Fri, 15. Jan 21, 21:00
VERSION 2.0 uploaded.

@ the same link: https://www.nexusmods.com/x4foundations/mods/507
Is there a changelog for 2.0? I can't find one. What has changed?
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

Realspace
Posts: 1412
Joined: Wed, 15. Nov 06, 10:21
x4

Re: [MOD] STARS - New skybox, nebulae and planets

Post by Realspace » Fri, 15. Jan 21, 21:15

Max Bain wrote:
Fri, 15. Jan 21, 21:10
Realspace wrote:
Fri, 15. Jan 21, 21:00
VERSION 2.0 uploaded.

@ the same link: https://www.nexusmods.com/x4foundations/mods/507
Is there a changelog for 2.0? I can't find one. What has changed?
Still not. I've just finished and uploaded after days of working on it. Consider it a more polite, better calibrated, error-free version. There are many little improvements, many. The most evident is a even "cleaner" skybox. I worked on each sector.
I also reimported all the textures with mipmaps to avoid flickering, modified many moons into higher resolution problem-free. Give it a try, it does not change the game

Max Bain
Posts: 1463
Joined: Wed, 27. Jun 18, 19:05
x3ap

Re: [MOD] STARS - New skybox, nebulae and planets

Post by Max Bain » Fri, 15. Jan 21, 21:24

Cool! Thank you :)
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

Realspace
Posts: 1412
Joined: Wed, 15. Nov 06, 10:21
x4

Re: [MOD] STARS - New skybox, nebulae and planets

Post by Realspace » Sat, 16. Jan 21, 19:54

There is a stupid error in the content.xml, I wrote version 2.0 in the xml's version too. Change it to 1.0, it will work. Uploading the corrected file

phucahwa
Posts: 19
Joined: Wed, 4. Mar 09, 17:16
x4

Re: [MOD] STARS - New skybox, nebulae and planets

Post by phucahwa » Wed, 20. Jan 21, 19:25

Just want to leave a message to say thank you for such an awesome mod. I especially like the new looks of the planets/moons...the ones in the base game seem to have lower resolution vs the ones from this mod. Just curious...will you be updating the mod after the release of the new DLC? There will be a new terraforming feature in the game that may or may not affect your mod.

Max Bain
Posts: 1463
Joined: Wed, 27. Jun 18, 19:05
x3ap

Re: [MOD] STARS - New skybox, nebulae and planets

Post by Max Bain » Sun, 28. Feb 21, 09:45

Hi, I just wanted to ask, if this mod is compatible to the 4.0 version with Terraforming.
You changed some planet textures and now I am unsure if it will work with terraforming the planets?
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

SolusVagus4544
Posts: 5
Joined: Mon, 22. Feb 21, 22:01

Re: [MOD] STARS - New skybox, nebulae and planets

Post by SolusVagus4544 » Mon, 1. Mar 21, 20:44

Hello, I know the issue I'm having is not due to your mod but just curious if you can shed some light on it or some ideas on what to do.

in the new sectors added by other mods. not sure which one it is yet, either The Ancients Mod, Qang Qbeng, DeadAir Gate or ROR. There is no skybox, everything else is there, only can tell iam moving visually by the space dust flying past. kinda erie.

any suggestions you or others might have would be appreciated.

kmunoz
Posts: 444
Joined: Sun, 25. Feb 07, 19:59
x4

Re: [MOD] STARS - New skybox, nebulae and planets

Post by kmunoz » Mon, 1. Mar 21, 21:11

SolusVagus4544 wrote:
Mon, 1. Mar 21, 20:44
Hello, I know the issue I'm having is not due to your mod but just curious if you can shed some light on it or some ideas on what to do.

in the new sectors added by other mods. not sure which one it is yet, either The Ancients Mod, Qang Qbeng, DeadAir Gate or ROR. There is no skybox, everything else is there, only can tell iam moving visually by the space dust flying past. kinda erie.

any suggestions you or others might have would be appreciated.
In the past that has happened because the game can't find the skybox files. IIRC in particular, the mod files have to be in the program directory, not in Documents.
Let's Play Poorly! - Suboptimal X4 Playthroughs

DeadAirRT
Posts: 1038
Joined: Fri, 25. Jan 19, 03:26
x4

Re: [MOD] STARS - New skybox, nebulae and planets

Post by DeadAirRT » Tue, 2. Mar 21, 16:54

SolusVagus4544 wrote:
Mon, 1. Mar 21, 20:44
Hello, I know the issue I'm having is not due to your mod but just curious if you can shed some light on it or some ideas on what to do.

in the new sectors added by other mods. not sure which one it is yet, either The Ancients Mod, Qang Qbeng, DeadAir Gate or ROR. There is no skybox, everything else is there, only can tell iam moving visually by the space dust flying past. kinda erie.

any suggestions you or others might have would be appreciated.
Double check that folder name for mods match the path in index/macros

SolusVagus4544
Posts: 5
Joined: Mon, 22. Feb 21, 22:01

Re: [MOD] STARS - New skybox, nebulae and planets

Post by SolusVagus4544 » Wed, 3. Mar 21, 19:47

DeadAirRT wrote:
Tue, 2. Mar 21, 16:54
SolusVagus4544 wrote:
Mon, 1. Mar 21, 20:44
Hello, I know the issue I'm having is not due to your mod but just curious if you can shed some light on it or some ideas on what to do.

in the new sectors added by other mods. not sure which one it is yet, either The Ancients Mod, Qang Qbeng, DeadAir Gate or ROR. There is no skybox, everything else is there, only can tell iam moving visually by the space dust flying past. kinda erie.

any suggestions you or others might have would be appreciated.
Double check that folder name for mods match the path in index/macros
Yes that was the issue, read most of the readme file but not all the way to the end.......what a dork does one feel like

Mr.Freud
Posts: 302
Joined: Sat, 16. Nov 13, 20:20
x4

Re: [MOD] STARS - New skybox, nebulae and planets

Post by Mr.Freud » Sun, 21. Mar 21, 12:51

Will you update the mod for 4.0 and new COH sectors? COH skyboxes are very bad and very low-res

Artean
Posts: 1102
Joined: Tue, 14. Feb 06, 17:41
x4

Re: [MOD] STARS - New skybox, nebulae and planets

Post by Artean » Thu, 6. May 21, 16:42

Mr.Freud wrote:
Sun, 21. Mar 21, 12:51
Will you update the mod for 4.0 and new COH sectors? COH skyboxes are very bad and very low-res
Noticed this as well. Hopefully this gets fixed in vanilla since it's so obvious in the Terran sectors.
"In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - D.N.A

Realspace
Posts: 1412
Joined: Wed, 15. Nov 06, 10:21
x4

Re: [MOD] STARS - New skybox, nebulae and planets

Post by Realspace » Tue, 11. May 21, 02:27

Mr.Freud wrote:
Sun, 21. Mar 21, 12:51
Will you update the mod for 4.0 and new COH sectors? COH skyboxes are very bad and very low-res
Sorry, for the time being I am not fixing the new dlc too. Frankly I think that when the art design is poor EGO should take care of it not modders. It is not a question of taste, so modding to taste, it's that the vanilla looks terrible sometimes. I haven't coh dlc, don't play x4, but can imagine the issue if they used the vanilla backdrops, again. Sorry guys, maybe in future when X4 is finished (and a galaxy editor is relased), I'll go back to it. In the meantime authors of big overhaul mods may use my mod, just please pm me before :wink:

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