I've looked at other threads regarding the issue, but I couldn't see a definetive answer to the result I'd like to achieve.
X3TC patched to 2.5 from orig. DVD, Pure Vanilla (and want to keep it that way!). I planted two silicon mines on a couple of roids that I thought were far enough apart, and still were after laying the first one, but when I placed the second mine down, they were overlapped to a degree of about 30-40% on the roids, the actual station parts are clear of each other, and the shields started depleting on both mines
![Shocked :shock:](./images/smilies/icon_eek.gif)
I tried tractoring one away from the other, result - KA-BOOM-ski
I planted a kestrel close to the join to try and monitor on a 2nd view if there was any seperation between the mines, but the rate of shield degradation followed by explosion was too quick to see any movement. I haven't tried the old 'Bumping' trick from X2 with a TL as I'm not sure that works anymore in TC, but let me know otherwise and I'll give it a bash (pun intended!).
Basically, I'm asking if anyone has gotten out of this problem with any success and how? Failing that, I guess I'll just self-destruct the lower yield mine and stay OOS until the debris clears, but that will be a last resort as silicon roids are a scarcity in this particular part of the universe
![Crying or Very sad :cry:](./images/smilies/icon_cry.gif)
Thanx for any help
![Smile :)](./images/smilies/icon_smile.gif)