I a self-destruct for player vehicle, how do I destroy misplaced stations in x3tc/ap?
Moderator: Moderators for English X Forum
I a self-destruct for player vehicle, how do I destroy misplaced stations in x3tc/ap?
Haven't been able to find a self-destruct in the advanced screen of any of my assets other than my player ship. Is there a way to destroy assets that won't alter my game?
Quick tip.
If the you want to re-use the location of the the station, (for example if you're trying to make a neat complex and have dumped the wrong station in the wrong place), then drag the station somewhere nice and out of the way with the tractor beam before destructing it.
Destroyed stations are replaced with ugly station wreckage, a large lump that autopillock ships love to crash into and which blocks further station placement.
I'm told it might disappear eventually but I've never noticed so it will probably take half an eon to do so.
If the you want to re-use the location of the the station, (for example if you're trying to make a neat complex and have dumped the wrong station in the wrong place), then drag the station somewhere nice and out of the way with the tractor beam before destructing it.
Destroyed stations are replaced with ugly station wreckage, a large lump that autopillock ships love to crash into and which blocks further station placement.
I'm told it might disappear eventually but I've never noticed so it will probably take half an eon to do so.
"Shoot for the Moon. If you miss, you'll end up co-orbiting the Sun alongside Earth, living out your days alone in the void within sight of the lush, welcoming home you left behind." - XKCD
Wouldn't it make more sense to enable self destruct while NOT docked?
*boggle*
I think I'm going to have to *modified* my game with the cheat package just to get rid of all these junk stations. Sure I needed them once to produce computer chips for the albion storyline (considering NPC's don't produce anything when you need it), but that one time use is over. Now they're just polluting my asset list.
I'll look at a way to filter them out of the list perhaps. Maybe name them ZZZGarbage station, so they'll be at the end.
*boggle*
I think I'm going to have to *modified* my game with the cheat package just to get rid of all these junk stations. Sure I needed them once to produce computer chips for the albion storyline (considering NPC's don't produce anything when you need it), but that one time use is over. Now they're just polluting my asset list.
I'll look at a way to filter them out of the list perhaps. Maybe name them ZZZGarbage station, so they'll be at the end.
What? And have any Bob the Pirate fly by and activate it? Better to have to land and go through station security. At least, it gives the station inhabitants time to evacuate, too.lamoyja wrote:Wouldn't it make more sense to enable self destruct while NOT docked?...
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.
Gives them 10 seconds to evacuate lol.Nanook wrote:What? And have any Bob the Pirate fly by and activate it? Better to have to land and go through station security. At least, it gives the station inhabitants time to evacuate, too.lamoyja wrote:Wouldn't it make more sense to enable self destruct while NOT docked?...
ha ha ha aparently those robots use steaks/bofu/etc as a biofuellamoyja wrote:A lore reason? Really? Even if pirates had the ability to self-destruct stations they wouldn't be smart enough to.
Ok, well ... I only stock my stations with mindless robot workers, so remote self destruct would still be ideal.