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I a self-destruct for player vehicle, how do I destroy misplaced stations in x3tc/ap?

Posted: Thu, 2. Feb 12, 16:52
by lamoyja
Haven't been able to find a self-destruct in the advanced screen of any of my assets other than my player ship. Is there a way to destroy assets that won't alter my game?

Posted: Thu, 2. Feb 12, 16:53
by Catra
you have to be siting in the ship / docked at the station.

Posted: Thu, 2. Feb 12, 16:54
by A5PECT
If you sit still for 10 or so seconds after hitting the button you get a great view of the explosion.

Posted: Thu, 2. Feb 12, 17:01
by Bishop149
Quick tip.

If the you want to re-use the location of the the station, (for example if you're trying to make a neat complex and have dumped the wrong station in the wrong place), then drag the station somewhere nice and out of the way with the tractor beam before destructing it.

Destroyed stations are replaced with ugly station wreckage, a large lump that autopillock ships love to crash into and which blocks further station placement.

I'm told it might disappear eventually but I've never noticed so it will probably take half an eon to do so.

Posted: Thu, 2. Feb 12, 17:11
by AL'42
And its way too easy to select the wrong destruct button, been there far too many times :evil:

Ship destruct should be disabled if docked at a station.

Posted: Thu, 2. Feb 12, 19:01
by lamoyja
Wouldn't it make more sense to enable self destruct while NOT docked?

*boggle*

I think I'm going to have to *modified* my game with the cheat package just to get rid of all these junk stations. Sure I needed them once to produce computer chips for the albion storyline (considering NPC's don't produce anything when you need it), but that one time use is over. Now they're just polluting my asset list.

I'll look at a way to filter them out of the list perhaps. Maybe name them ZZZGarbage station, so they'll be at the end.

Posted: Thu, 2. Feb 12, 19:24
by Nanook
lamoyja wrote:Wouldn't it make more sense to enable self destruct while NOT docked?...
What? And have any Bob the Pirate fly by and activate it? Better to have to land and go through station security. At least, it gives the station inhabitants time to evacuate, too. :P

Posted: Thu, 2. Feb 12, 21:34
by Nagittchi
Nanook wrote:
lamoyja wrote:Wouldn't it make more sense to enable self destruct while NOT docked?...
What? And have any Bob the Pirate fly by and activate it? Better to have to land and go through station security. At least, it gives the station inhabitants time to evacuate, too. :P
Gives them 10 seconds to evacuate lol.

Posted: Thu, 2. Feb 12, 21:51
by lamoyja
A lore reason? Really? Even if pirates had the ability to self-destruct stations they wouldn't be smart enough to. :)

Ok, well ... I only stock my stations with mindless robot workers, so remote self destruct would still be ideal.

Posted: Thu, 2. Feb 12, 22:09
by Jumee
lamoyja wrote:A lore reason? Really? Even if pirates had the ability to self-destruct stations they wouldn't be smart enough to. :)

Ok, well ... I only stock my stations with mindless robot workers, so remote self destruct would still be ideal.
ha ha ha aparently those robots use steaks/bofu/etc as a biofuel :P