[MOD] Unoffical Patch : V1.3.17 : 2024-05-30

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Cycrow
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Re: [MOD] Unoffical Patch : V1.3.15 : 2024-03-31

Post by Cycrow » Sun, 12. May 24, 15:44

New Update: 1.3.16
  • Fixed energy usage for jumps
  • Fixed loading additional text files upon game start
  • Fixed Friend relations between races when loading save game from older versions
  • Fixed encyclopedia description scroll to top on selection change
  • Fixed Dukes being enemy with NMMC
  • Saved open status in encyclopedia
  • Added Autopilot: Fly to command to asteroid context menu
  • Added per unit price on account transaction for trades
Scripting & Modding Changes:
  • Fixed Displaying of enemy ships when opening sector map from scripts
  • Added generic beacon/satellite class
  • Added Fighter/Freight classes to MD shiptype class

Deniskos
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Re: [MOD] Unoffical Patch : V1.3.16 : 2024-05-12

Post by Deniskos » Sun, 12. May 24, 19:21

Has the display of hyperlinks on the tab bar been fixed?
Has the display of the number of stations purchased at the shipyard been corrected?

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Re: [MOD] Unoffical Patch : V1.3.16 : 2024-05-12

Post by Cycrow » Sun, 12. May 24, 21:19

hyperlinks in tab bar was something i couldn't reproduce, it was working fine for me.

for the number of stations, this is normal, as you cant sell stations to the shipyard

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Re: [MOD] Unoffical Patch : V1.3.16 : 2024-05-12

Post by Deniskos » Mon, 13. May 24, 10:15

Cycrow wrote:
Sun, 12. May 24, 21:19
hyperlinks in tab bar was something i couldn't reproduce, it was working fine for me.
Here I have reproduced this bug in a script just for you.
To start the menu, you need to run the a.xml script and set the StartMenu parameter to [TRUE].
On version 1.3.10 everything worked fine.
Cycrow wrote:
Sun, 12. May 24, 21:19
for the number of stations, this is normal, as you cant sell stations to the shipyard
But if we buy batteries from a solar power plant, we can see the number of batteries in the cargo hold, even though we can't sell them.
This is especially true now with the purchase and use of Station Upgrade Kit, Complex Extension Kit, etc :wink:

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Re: [MOD] Unoffical Patch : V1.3.16 : 2024-05-12

Post by Cycrow » Mon, 13. May 24, 19:52

i think the station display is handled differently. But i will have a look

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Perahoky
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Re: [MOD] Unoffical Patch : V1.3.16 : 2024-05-12

Post by Perahoky » Sat, 18. May 24, 01:38

Not sure if this is related:

In german version the pageid 1903 is broken. Thats the turbo booster and the file 9998-L0049.
In L0044 its correct: Activate Turbo Booster
In german the whole page entry is wrong. Looks like a copy paste error since its something completely unrelated.

Correct page:

9998-L049.xml
line 146

Code: Select all

<page id="391903" title="Input Mapping Menu" descr="Input Mapping Menu: Description of functions for which keys are assigned." voice="no">
 <t id="1000003">Turbo-Booster umschalten</t>
 <t id="10773">Tabs wechseln</t>
</page>
not sure if this is an error on my end but i didnt change anything intentionally.

Thank you and respect for your effort
"Hope is the last force i have"
"This is how liberty dies, with thounderous applause"
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alexalsp
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Re: [MOD] Unoffical Patch : V1.3.16 : 2024-05-12

Post by alexalsp » Sat, 18. May 24, 13:45

Based on the German forum

viewtopic.php?f=202&t=449056

German translation has not been done yet for version 1.3.16

Temporarily you can use this file for patch version 1.3.16 (Some lines I translated by online translator. so there may be inaccuracies).

9998-L049
https://www.mediafire.com/file/xv8kg2uy ... 9.rar/file
Last edited by alexalsp on Sat, 18. May 24, 14:12, edited 1 time in total.

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N8M4R3
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Re: [MOD] Unoffical Patch : V1.3.16 : 2024-05-12

Post by N8M4R3 » Sat, 18. May 24, 15:05

alexalsp wrote:
Sat, 18. May 24, 13:45
Based on the German forum

viewtopic.php?f=202&t=449056

German translation has not been done yet for version 1.3.16
The patch changes are not released on german topic yet, but the translation is already done for 1.3.16 and added into the download here on topic.
Neue Erweiterung für X3 verfügbar: Farnham's Legacy | +Optional: weitere Verbesserungen im inoffiziellen Patch v1.3.17 *** Modified*** :khaak: :thumb_up:
Diese Woche im Angebot: HUD-GUI-Mix (FL) | Text-DB 0001-L049 (FL) | Textkorrekturen & Verbesserungen (FL)
Weitere Veröffentlichungen hier: N8workX
Nützliches Tool für nicht mehr vorhandene Downloads: web.archive.org
Externes Archiv für MOD/SCR Ressourcen: xdownloads.co.uk | code.google.com/archive/p/x3tcscripts/

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N8M4R3
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Re: [MOD] Unoffical Patch : V1.3.16 : 2024-05-12

Post by N8M4R3 » Sat, 18. May 24, 15:29

Perahoky wrote:
Sat, 18. May 24, 01:38
Not sure if this is related:

In german version the pageid 1903 is broken. Thats the turbo booster and the file 9998-L0049.
In L0044 its correct: Activate Turbo Booster
In german the whole page entry is wrong. Looks like a copy paste error since its something completely unrelated.

Correct page:

9998-L049.xml
line 146

Code: Select all

<page id="391903" title="Input Mapping Menu" descr="Input Mapping Menu: Description of functions for which keys are assigned." voice="no">
 <t id="1000003">Turbo-Booster umschalten</t>
 <t id="10773">Tabs wechseln</t>
</page>
not sure if this is an error on my end but i didnt change anything intentionally.

Thank you and respect for your effort
Thank you very much Perahoky i've checked it and yes both entries are actually missing in the german translation. They were existing in previous translations and somehow they got lost in newer ones. The page ID 1903 isn't broken it just only misses these Ids and holds another existing entry-ids from main text file 0001-L049 which are not needed in the english patch text file as theire translation is right. The additional added entries all can be found here: Textfehler & Verbesserungen 0001-L049.xml I've fixed some not translated text entries which don't made it for the official release and some others i've found later in time by playing the game. And next to that there are also some text improvments. At the linked topic also everybody can transmit german text errors which are found, missing translations or improvement suggestions to the existing ones.

I've added the mentioned missing entries back to the translation which can be used to replace the existing one in .../addon2/t directory and to play without these 2 readtext-errors. This correction would be automatically integrated at latest for the upcoming patch version, so this is just a temporally fix for this. The fixed translation can be downloaded here: 2024-05-12 Unoffical Patch v1.3.16 Translation L049 Hotfix -> Edit: Download removed because it's added and replaced with the german translation v1.3.17
Neue Erweiterung für X3 verfügbar: Farnham's Legacy | +Optional: weitere Verbesserungen im inoffiziellen Patch v1.3.17 *** Modified*** :khaak: :thumb_up:
Diese Woche im Angebot: HUD-GUI-Mix (FL) | Text-DB 0001-L049 (FL) | Textkorrekturen & Verbesserungen (FL)
Weitere Veröffentlichungen hier: N8workX
Nützliches Tool für nicht mehr vorhandene Downloads: web.archive.org
Externes Archiv für MOD/SCR Ressourcen: xdownloads.co.uk | code.google.com/archive/p/x3tcscripts/

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Perahoky
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Re: [MOD] Unoffical Patch : V1.3.16 : 2024-05-12

Post by Perahoky » Sun, 19. May 24, 14:37

could we please just add the english text to german file to prevent "readtext" at least? readtext feels much more like an error than a missing text.

thank you N8M4R3


@Cycrow do you think its possible to improve/fix the station manager?
i think it has some serious flaws:
- Its unable to manage jump energy cells storage. it does not reload every jump but run until empty and refuels after the lastjump - traveling from the other end of the universe.
Right at this moments all TS from my station are empty at the other side of the universe

- The station manager does not handle resource very well. They TS are endlessly buying resource1 while resource2 ( energy cells) are almost empty. But they cannot delete their cargo and wait indefinetely until there is storage on the station. which nevers happens because there is no energy.

- The station manager ships are not seelling products despite there are produts available.
I have several mines and a solar energy plant. there are not seeling the energy. They to literally nothing. Not buying resources not seeling products. cargo is free.

All after all i think the station manager is somehow unstable or at least not understandable....

thank you :)
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"This is how liberty dies, with thounderous applause"
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m1h41
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Re: [MOD] Unoffical Patch : V1.3.16 : 2024-05-12

Post by m1h41 » Mon, 20. May 24, 19:14

Where I can get previous version of patch?

Thanks!

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alexalsp
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Re: [MOD] Unoffical Patch : V1.3.16 : 2024-05-12

Post by alexalsp » Tue, 21. May 24, 06:20

m1h41 wrote:
Mon, 20. May 24, 19:14
Where I can get previous version of patch?

Thanks!
Cycrow wrote:
Wed, 24. Jan 24, 01:24
All of the previous versions are available on my site

http://xpluginmanager.co.uk/flscripts/
viewtopic.php?p=5213504#p5213504

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N8M4R3
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Re: [MOD] Unoffical Patch : V1.3.16 : 2024-05-12

Post by N8M4R3 » Tue, 21. May 24, 15:56

Perahoky wrote:
Sun, 19. May 24, 14:37
could we please just add the english text to german file to prevent "readtext" at least? readtext feels much more like an error than a missing text.
The translation needs to be added manually at the end when a new version is done and therefore it doesn’t make sense to add the english text first when you can directly add the german translation at this point. In the best case the translation is right ready and it‘s released within the patch. In other ones you will see that the version number on right corner from game launcher differs from current patch version then the translation isn't added at this moment and it would be added to it later. So when there occur readtext errors you have an indicator where it most likely came from. Not in every version there are new texts but when there are new there are only a few which are new to the 40.000+ existing Ids which is usually you not noticed at all. When they are temporarily not available they do nothing to your game also not when they gets added first a day or a few later, so don't worry i will have a look that they will be available as soon as possible and give infos to it here or on the german topic :wink:
Neue Erweiterung für X3 verfügbar: Farnham's Legacy | +Optional: weitere Verbesserungen im inoffiziellen Patch v1.3.17 *** Modified*** :khaak: :thumb_up:
Diese Woche im Angebot: HUD-GUI-Mix (FL) | Text-DB 0001-L049 (FL) | Textkorrekturen & Verbesserungen (FL)
Weitere Veröffentlichungen hier: N8workX
Nützliches Tool für nicht mehr vorhandene Downloads: web.archive.org
Externes Archiv für MOD/SCR Ressourcen: xdownloads.co.uk | code.google.com/archive/p/x3tcscripts/

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Re: [MOD] Unoffical Patch : V1.3.16 : 2024-05-12

Post by Pisaka » Thu, 23. May 24, 20:19

using advanced jumpdrive eat energy cells (via standard nav menu and via advanced menu, note: both standard jumpdrive and AJD installed (i need both))
using ZA_EMP_BLANK_WARE_CUSTOM17_12 eat energy cells (btw goods name gone after save)

its my first use of advanced jumpdrives.
i like the bug with normal JD in 1.3.15 much more than dedicated ship extensions in 1.3.16 :)

advanced menu jump-to-beacon list only one distant beacon

adv menu - jump-to-gates jumps to wrong gates regularly

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Perahoky
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Re: [MOD] Unoffical Patch : V1.3.16 : 2024-05-12

Post by Perahoky » Wed, 29. May 24, 15:39

Does the unofficial patch change the barters/merchants goods? Because i cannot buy missiles, weapons or focus crystals/processors.

And how is this changed? i... want to revert that.
I looked into the mod files but couldnt find a script or files which look like beeing responsible for this feature.

i dont see a reason in limiting ressources which are required for building ships. I dont see a reason in limiting resources orr anything at all. Those limits are always frustrating and some sort of magiocal barrier where the game tells you "you could but i dont let you!".

Thank you :)
Last edited by Perahoky on Thu, 30. May 24, 09:16, edited 1 time in total.
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"This is how liberty dies, with thounderous applause"
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Re: [MOD] Unoffical Patch : V1.3.16 : 2024-05-12

Post by BrigandPhantos77 » Thu, 30. May 24, 02:30

Cycrow wrote:
Mon, 13. May 24, 19:52
i think the station display is handled differently. But i will have a look
Hey Cycrow, if this hasn't been mentioned, the max value for Collected Ware for personal stats, is set too low. This is a minor issue to me, but I've managed to roll mine negative. I don't know when it happened, but I imagine it will get back to 0 at some point and start climbing again.

:lol:
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War is absolute!
~ Phantos ~

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Re: [MOD] Unoffical Patch : V1.3.17 : 2024-05-30

Post by Cycrow » Thu, 30. May 24, 22:36

New Update: 1.3.17
  • Fixed docking slot of newly bought ship
  • Fixed shipyard display for stations in ships cargo
  • Fixed mouse switching ship type in carrier management
  • Fixed mouse switching values in reports menu
  • Fixed camera drone spawning
  • Fixed encyclopedia new status when viewing page
  • Fixed fly through gate command on spacesuits
  • Added item counts to encyclopedia sub groups
Scripting/Modding:
  • Fixed HasFreeDockPort script command
  • Fixed hyperlinked info line displaying twice
  • Added HullShield ware to patch globals

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N8M4R3
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Re: [MOD] Unoffical Patch : V1.3.17 : 2024-05-30

Post by N8M4R3 » Fri, 31. May 24, 14:38

German Translation v1.3.17

2024-05-30 Unoffical Patch v1.3.17 Translation L049 -> Edit: Download removed because it's added to the Download on first Page
Neue Erweiterung für X3 verfügbar: Farnham's Legacy | +Optional: weitere Verbesserungen im inoffiziellen Patch v1.3.17 *** Modified*** :khaak: :thumb_up:
Diese Woche im Angebot: HUD-GUI-Mix (FL) | Text-DB 0001-L049 (FL) | Textkorrekturen & Verbesserungen (FL)
Weitere Veröffentlichungen hier: N8workX
Nützliches Tool für nicht mehr vorhandene Downloads: web.archive.org
Externes Archiv für MOD/SCR Ressourcen: xdownloads.co.uk | code.google.com/archive/p/x3tcscripts/

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Re: [MOD] Unoffical Patch : V1.3.17 : 2024-05-30

Post by -Odin- » Fri, 31. May 24, 16:05

Thank you ! :)

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Perahoky
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Re: [MOD] Unoffical Patch : V1.3.17 : 2024-05-30

Post by Perahoky » Sat, 1. Jun 24, 16:49

Thank you both! :)


But i have a one serious request.

Cycrow, could you please please fix the poroblem that connecting new stations to complexes resets alle set prices?

Adding a station to my solar power plant resets all prices to default - for example silicon is set back to 504 .... from 232.
This issue threatens my profits :O ;)
"Hope is the last force i have"
"This is how liberty dies, with thounderous applause"
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