- Fixed Creator extracting game data
- Fixed default EMP ware texts for X3FL
- Fixed importing of RAR files in Package Creator
[PROGRAM] X Plugin Manager : 1.88 : 2024-02-24
Moderators: Moderators for English X Forum, Scripting / Modding Moderators, Moderators for the X3:FL Forums
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- Moderator (Script&Mod)
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- Joined: Sun, 14. Nov 04, 23:26
Re: [PROGRAM] X Plugin Manager : 1.86 : 2023-09-26
New Update: 1.86
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- Posts: 62
- Joined: Mon, 26. Dec 05, 23:00
Re: [PROGRAM] X Plugin Manager : 1.86 : 2023-09-26
The auto updater fails in going from 1.85 to 1.86. I get a .NET Framework error. Invalid URI: The format of the URI could not be determined.
I went ahead and just re-downloaded the installer and that got me to 1.86 fine.
But just in case it's ever helpful, I have the details below (it may just be an odd quirk in my machine):
I went ahead and just re-downloaded the installer and that got me to 1.86 fine.
But just in case it's ever helpful, I have the details below (it may just be an odd quirk in my machine):
Code: Select all
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.UriFormatException: Invalid URI: The format of the URI could not be determined.
at System.Uri.CreateThis(String uri, Boolean dontEscape, UriKind uriKind)
at System.Uri..ctor(String uriString)
at System.Net.WebRequest.Create(String requestUriString)
at AutoUpdater.Form1.CheckFile()
at AutoUpdater.Form1.Form1_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9181.0 built by: NET481REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
AutoUpdater
Assembly Version: 0.0.0.0
Win32 Version:
CodeBase: file:///C:/Users/Daniel%20Hodge/AppData/Local/Temp/AutoUpdater_old.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9181.0 built by: NET481REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9206.0 built by: NET481REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9037.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9037.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9200.0 built by: NET481REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9037.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9037.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Arrow + Auto-Pillok + SETA = White Knuckle Terror
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- Moderator (Script&Mod)
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Re: [PROGRAM] X Plugin Manager : 1.87 : 2024-06-01
New Update:
1.87
1.87
- Fixed shuffling of fake patches for packages with multiple
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- Moderator (Script&Mod)
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Re: [PROGRAM] X Plugin Manager : 1.88 : 2024-02-24
Update: 1.88
- Fixed creator editing of ship data
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- Posts: 7
- Joined: Sun, 21. Jun 15, 02:51
Re: [PROGRAM] X Plugin Manager : 1.88 : 2024-02-24
Launching with the plugin manager causes in game light shading/shadowing issues - it looks as if no shadows/shading is being done at all. I think it's tied to the plugin manager's forcing -noabout, maybe it's ignoring my desired graphics settings or something.
Is there any way to get the plugin manager to launch the game's exe through steam unmodified, or at least with -noabout so I can verify it isn't overriding my graphics settings?
Thanks.
Is there any way to get the plugin manager to launch the game's exe through steam unmodified, or at least with -noabout so I can verify it isn't overriding my graphics settings?
Thanks.
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- Moderator (Script&Mod)
- Posts: 22239
- Joined: Sun, 14. Nov 04, 23:26
Re: [PROGRAM] X Plugin Manager : 1.88 : 2024-02-24
You don't have to launch the game via the plugin manager. You can just launch it manually.
The only time you need to use the launcher is if your using the G15 LCD
The only time you need to use the launcher is if your using the G15 LCD