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Posted: Wed, 21. Sep 05, 18:25
by NavaCorp
Red Spot wrote:about the gate validation thingy ..


when working systematicly you shouldnt need it ..

however it never lied to me ..
(try removing the gate .. and adding it again .. perhaps the editor only sees it as a booboo)
G
Thank you RS.

Can you help me also about the turrets commands? :)

Bye

Posted: Fri, 7. Oct 05, 18:25
by Red Spot
in the galaxy-editor you cant issue commands to ships afaik ..

when a game starts all AI-non player ships with turrets that are in sector get the turretcommand automaticly ..


G

Posted: Fri, 7. Oct 05, 23:58
by NavaCorp
Hmm... but the Ray didn't shot me when I attacked it: i just fired missiles. :?

Maybe it's turrets weren't active because I'd issued it the command "attack all enemies" in the editor? :gruebel:

Should NPC ships just be placed in the enviroment with no orders at all? :gruebel:

Bye :)

Posted: Sat, 8. Oct 05, 11:59
by Red Spot
ships not owned by the player ..

-fighters without homebase --> will go on attack all enemies
-fighters with --> stay docked and will be the station-defence
-LTs --> will 'idle'
-TSs/TPs --> needs a homebase (will else be given one by the game) and will be traders ..


-turretcommands --> from the 'script-editor' .. running the 'turret attack enemies' script on task 1 will(should) start the turretcommand on turret 1 .. task 2 --> turret 2 etc etc (however on non-player owned ship the game activates the turrets)


about the not shooting .. been messing with Tships perhaps?? ..


G

Posted: Sat, 15. Oct 05, 15:21
by janonol
hmm. in anticipation of X3 i reinstalled x2.

but damn hell the galaxy editor just won't activate. i have the script editor going but the galaxy one - nothing. i press T h e r e s [and then the s starts a new game of X2 for me].

arrrgh. any advice?

edit - never mind. it seems i needed to install 1.2 befor 1.4. i did and eveything works fine. quite embaressing actually. anyway- really awaiting x3 eagerly. :D

Posted: Sun, 22. Jan 06, 13:20
by xu0365
where can I down the editor?

Posted: Sun, 22. Jan 06, 19:47
by Burianek
You don't need to download it, it's already a part of your game. You just need to activate it.
Activation instructions are in the first post of this thread.
Cheers.

Posted: Tue, 21. Mar 06, 15:53
by careyb
Am trying to sctivate the script editor by typing Thereshallbewings will flying but all that happens is that I get taken to the various key activated menus....

Am I being colossally thick????

Posted: Sat, 7. Oct 06, 16:56
by funky finny
its quite a simple mistake to make, ive got an unpatched version of the game and the script editor comes easily to me. type "Thereshallbewings" (by making the "t" a capital disables all hotkeys untill you finish typing the script activator code) then press ctrl + c to bring up your commands box and go down 'till you see "scipt editor - s" choose that and your basicaly in. script editing is quite hard and i dont get it properly but im workin on it :D


Posted: Thu, 21. Feb 08, 01:14
by rabid-badger
Hey does anybody know how to save out a game so I can Play it?

Posted: Tue, 7. Oct 08, 16:34
by Dead2thewind
Brianetta wrote: Yes I can. Or is a logical function, which returns true or false (yes or no). Yes, it is weeks or months.
haha I liked that dunno why.

Posted: Sun, 24. Jan 10, 17:34
by Joule
Is there any way to quit the script editor again? I made a script, applied it and now I want to quit the editor, it shows many informations that I dont need. Is it possible?

Posted: Sun, 17. Apr 11, 16:41
by Dongaio
I have a problem with Goner's TS and fighters. How to set start actions for this race?