Index of Bonus X2 Plug-Ins

The place to discuss scripting and game modifications for X²: The Threat.

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argharg
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Post by argharg » Mon, 26. Jul 04, 07:23

Would be VERY nice to have as a signed script the one you manage the M5 companion of a M6 ship. (Like goes to the closest / cheapest energy seller, buy the lot, comes back to the M6 and download).

Thx for the great work...

Scarecrow
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Post by Scarecrow » Mon, 26. Jul 04, 21:12

Trade MK1 software oughta do that for ya if you have the M6 set as home for the M5.

.........I think

frymaster
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Post by frymaster » Mon, 26. Jul 04, 21:40

you can't use the "Buy for best price" command with ships... there's no jump radius for a start, and half the time with ships you don't want them to keep buying. "Buy ware" works, although you have to specify the factory yourself, which means finding out the best price yourself.

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Aro
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Post by Aro » Wed, 28. Jul 04, 01:23

Engine tuning script is actually handy. :)

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dazzoefc77
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Post by dazzoefc77 » Wed, 28. Jul 04, 03:32

Is there any plan to sign a script that allows automated mobile mining?? I just bought a MDS factory and its looking a waste of money :lol:
No silly Teladi i dont lose profit, I get your ship

edgerobber
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Post by edgerobber » Wed, 28. Jul 04, 15:00

Indeed, very useful when you take on too many khaak at the same time. Shame there isn't a hotkey for it, but you can't have everything !

Ionhead
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Post by Ionhead » Mon, 2. Aug 04, 11:31

dazzoefc77 wrote:Is there any plan to sign a script that allows automated mobile mining?? I just bought a MDS factory and its looking a waste of money :lol:
echo; i desperately want a script that will let me do large scale mobile mining. i don't mind if i have to stay in sector, just want to get the transporters to intelligently pick up the silicon and dump it in my TL without me constantly having to give them commands.

dirkf
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Post by dirkf » Mon, 2. Aug 04, 16:57

Hi everyone,

is it only myself or does others also have problems with the signed scripts?

I made a clean installation of X2, applied the patches to 1.4, installed the SDS and the trader MK3 scripts and started a new game - but that game is shown as a modified game.

The only thing that might be unusual about the installation is that the Trader MK3 installation warned about replacement of existing files.
I answered to replace them, but that should only count as an update, not applying the modified tag...

Does anyone have an idea where I went wrong?

Thanks
Dirk

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Dgn Master
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Post by Dgn Master » Tue, 3. Aug 04, 14:39

The modified tag can be a bit of a pain in the backside.

What i did was a total uninstall, then deleted the whole EGOSOFT folder from the Program files directory. Backing up modified save games can cause the tag to reappear if you load them!

Once that was done i re-installed the game applying the patches (1.2 then 1.4 in my case) then installed the MKIII and other signed scripts once finished my modified tag went away. Drastic measure maybe, but it worked.

Then i started frest with a new game.. Hope that helped.

dirkf
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Post by dirkf » Tue, 3. Aug 04, 16:34

No - that's exactly as I did.
In my case the install was after a complete windows reinstallation including format, there was definitely nothing from X2 in the system.

the only difference is that I applied 1.1US, 1.3US and then 1.4.
Could it be that the Sector Trader from 1.3 caused the problem when it was overwritten with the new version?

frymaster
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Post by frymaster » Tue, 3. Aug 04, 21:21

I'm a bit unsure about your patches.

Install game.

If you are version 1.0 (need to check; SOME american disks are this, some are 1.2) you need to patch 1.0 -> 1.2. If not, don't install this patch.

Then install the 1.2 -> 1.4 patch.

That is the most efficient way to patch. If you patched up to 1.1, then went straight to 1.3, you'd have problems as the 1.3 patch should only be installed onto the 1.2 patch. Ignore the 1.1 and 1.3 patches and go from 1.0 to 1.2 to 1.4

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Eldorado
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Post by Eldorado » Thu, 5. Aug 04, 14:56

moggy2 wrote:F.A.T.E was the predecessor to Xai Corporation's Trade Commands Mk1 which allows 1 ship to service all the needs of a station. Supplying all the required resources and selling the product.

Another Xai Corporation script cloned by the script development team. :P
I'm not quite sure if BPH is cloned...I think it was there even before yours!
Ticaki made this script before he was in the egosoft team anyway :)
Its really a great script...for those who can speak german i'd recommend to have a look into the german forum!
His original script (not the singned version) has many features like sectoralarm, logging, and it even cooperates with a Routepatrol
(if sector alarm is activated partoling ships near concerned sector come for help)
cool script anyway because you only need 1-2 ships per moscitofab :thumb_up:
Eines ihrer Schiffe wird angegriffen...<<TRANTOR>>!!

dirkf
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Post by dirkf » Sat, 7. Aug 04, 22:56

when I downloaded the 1.3 patch a while ago there was no 1.2 avaible (I looked for it). Since the 1.3 has now vanished from the downloads (beeing replaced by 1.2 and 1.4) that probably was the reason.

Is there any known critical problem if applying 1.4 over 1.3 (other than getting "modified")? If not then I won't bother with a reinstallation until the usual backup in a few weeks...

frymaster
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Post by frymaster » Sat, 7. Aug 04, 23:02

no problem installing 1.4 over a working 1.3 install. however yours ain't that, I'm afraid!

You need to uninstall (and erase registry entries), apply 1.2, then apply 1.4

Graphil
Moderator (DevNet)
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Post by Graphil » Tue, 10. Aug 04, 22:47

So what is next in the pipeline to wet our tastebuds?

sq_paradox
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Post by sq_paradox » Wed, 11. Aug 04, 03:47

Any chance the Engine Tuning Kit V2.1 will get signed soon? I don't mean to pester (it only changes the M1's and TL's and I won't have one for a long while, anyway), you guys are doing a really great job and I'm sure you have your hands full. I was just curious

CBJ
EGOSOFT
EGOSOFT
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Post by CBJ » Wed, 11. Aug 04, 18:15

graphil wrote:So what is next in the pipeline to wet our tastebuds?
I've added some of the items that are planned to the first post in the thread. Please note that this is not a guarantee that these scripts will be signed, nor can I give a clear indication of when this will happen.

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moggy2
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Post by moggy2 » Wed, 11. Aug 04, 18:44

Just a question. Why is the script signing process for Level 5 bods only? It's not like there is anything in scripts that falls under the NDA, and there are plenty of level 3 bods who know what they're doing with scripts that could help with the testing.

frymaster
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Post by frymaster » Wed, 11. Aug 04, 19:08

I think it's just a general Egosoft policy that all beta testing is performed by the level 5 people... theoretically the situation could arise where a really cool script is tested and a l3 bod hypes it up, then some unresolvable problem means it never appears. Whereas if it's people under the NDA such a situation wouldn't arise.

I'm reaching, I know, but it's understantable that Egosoft would limit these things to people to whom they have non-internet contact with

CBJ
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EGOSOFT
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Post by CBJ » Wed, 11. Aug 04, 19:15

Good question. Don't know the answer, sorry. Check your PMs.

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