No, in that scenario the script shouldn't spawn any raiding ships to attack you in your sector. That doesn't mean that hostiles might not come through your gates and attack your property, but it shouldn't be the script doing it.The_Lost_Marauder wrote:Question: and if the surrounding sectors do NOT belong to the ex-owner of the sector I claimed? Should I still worry about seeing enemies raiding my sector?nirwin wrote:* Enemy sectors of the original owner race located within up to 4 jumps of the claimed sector will periodically send small raiding parties to destroy player's Trading Docks to take the sector back. The player must then defend his Trading Docks, and try to claim all enemy sectors of the same race in that part of the X-Universe.
If there is no other xenon sectors in the required range, the script will not spawn any ships to attack your new sector. The xenon are however an incomprehensible race, and you may find yourself on the receiving end of some migration pattern or such, but it should be unrelated.The_Lost_Marauder wrote: Also, for example, if the sector I conquer is an isolated Xenon sector like the 101 or the 472 will other Xenon still arrive to kick me?
Or should I rather worry about spawning point of enemy ships in this sector?
Once all xenon sectors have been conquered, the Xenon may start to warp into their old sectors in an effort to ratake them.
Yes they most certainly can, see the 'options' message under the "Trade" menu I believe, the docs on the first post probably explain it.The_Lost_Marauder wrote: Final thing about taxes: can they be toggled on/off?