[SCRIPT] Bail Signal Extension: Higher Chance & Big Ship Bailing 2.1 (8/18/07)
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Thanks for the help
I removed the scripts and went one at a time, but i think i installed them in a different way (or those nasty goblins living under my desk did something) now it seems to be working (i managed to make a J bail )
But now i got a few "readtext######" and some "..._NEW_WARES###"
Going to be hell to find what this belong to
Still, again thank you for the help, still good to have a awesome community
I removed the scripts and went one at a time, but i think i installed them in a different way (or those nasty goblins living under my desk did something) now it seems to be working (i managed to make a J bail )
But now i got a few "readtext######" and some "..._NEW_WARES###"
Going to be hell to find what this belong to
Still, again thank you for the help, still good to have a awesome community
Strength through Unity
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To find those errors, simply disable all other scripts and remove the script files. Then, one at a time, reinstall the t files until it asks you if you want to replace the one you already have. You'll have your culprit. SPK's automatically replace whatever's in the directory so someone just used the same t file number twice. Script files tend to be uniquely named so that shouldn't be the issue, but if the first step fails, that's the next one
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I could have swore I saw this question answered somewhere but 30 minutes of forum searching has gotten me nowhere so here goes. In my last game, I captured 2 Kha'ak M2's; one in some random sector out in the middle of nowhere and the other during a mission in X3R. Now the first one didn't have much on it and eventually I decided to just bite the bullet and use the cheat scripts to give it gear to play with it. I had zero issues doing so and the ship rapidly became my second favorite in the game. The second one, which I attributed to the way I acquired it via mission spawn, refused to keep any guns mounted on it once I scrolled down to mount the rest of the turrets. Now I've started a new game and managed to capture another one, this time in Home of Light attempting to annihilate all life therin I put weapons on it and it did the same thing the second destroyer in my last game did I figured since I couldn't have gotten this ship without BSE I may as well post in here.
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Well I figured that one out, mostly anyway. Apparently the ship needs to be at a dead halt doing absolutely nothing (I was trying to use self repairing hull technology at the time) and not have anything docked with it (ie Xenon J).
My next question is this; is there a working mod/xsp for getting the Odin to dock fighters? I tried the link provided for the J back in the thread but I can't even load my save with it activated Anyone know of a similar deal for the Odin that might actually work?
My next question is this; is there a working mod/xsp for getting the Odin to dock fighters? I tried the link provided for the J back in the thread but I can't even load my save with it activated Anyone know of a similar deal for the Odin that might actually work?
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Actually, what you are seeing is the default turret (aka NPC) controll sets working. When not in a combat situation, they mount only 1 gun per turret group.
Setting the turrets to 'NONE' will clear it out.
Vanilla Odin and J don't dock fighters, as they have no landing/launch bays.
I did a J mod that allowes true carrier activities, and I think someone else did one for he Odin.
Setting the turrets to 'NONE' will clear it out.
Vanilla Odin and J don't dock fighters, as they have no landing/launch bays.
I did a J mod that allowes true carrier activities, and I think someone else did one for he Odin.
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Sorry this is out of sequence with your conversation but this may save a diligent Googler some headache in future:
The BSE script interferes with an XTM Mission. I think its Treasure Hunt.
Problem:
In one part, you must strip the shields and do 40%+ hull damage to a pirate M1. (Galleon)
Once done, it triggers a script that makes him release a ship trapped within it.
He will not drop and will fight to the death every time if BSE is Enabled. This prevents Mission Completion and denies a nice ship as a prize.
Solution:
Very easy. Just go into Plugin Manager and Disable BSE. You can re-enable it after this Mission and resume your cap-happy madness.
Game on!
PS: I LOVE BSE!!!
The BSE script interferes with an XTM Mission. I think its Treasure Hunt.
Problem:
In one part, you must strip the shields and do 40%+ hull damage to a pirate M1. (Galleon)
Once done, it triggers a script that makes him release a ship trapped within it.
He will not drop and will fight to the death every time if BSE is Enabled. This prevents Mission Completion and denies a nice ship as a prize.
Solution:
Very easy. Just go into Plugin Manager and Disable BSE. You can re-enable it after this Mission and resume your cap-happy madness.
Game on!
PS: I LOVE BSE!!!
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Same here. Getting not just P's, but N's and L's at 0% hull. Even with the difficulty on "Easy". Approximately 80-90% of all Xenon bails are at 0% hull in my game.jumbled wrote:Another little problem I've been noticing lately is I'm picking up a lot of Xenon P Raiders in Scale Plate Green, which is fine, but they have 0 hull points. I'm wondering what's holding them together, their own gravity?
-Grax
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Re: [SCRIPT] Bail Signal Extension: Higher Chance & Big Ship Bailing 2.1 (8/18/07)
Kinda returning to the game after getting hold of a large X-bundle. Unfortunately the download link isn't working for me, so could any of you awesome ppl point me in the right direction for a DL please?
SSD
SSD
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Re: [SCRIPT] Bail Signal Extension: Higher Chance & Big Ship Bailing 2.1 (8/18/07)
The top download link from the opening post works fine for me. But it's also available from xdownloads:
Last edited by N8M4R3 on Thu, 14. Sep 23, 15:02, edited 1 time in total.
Reason: https added to DL Button and Link
Reason: https added to DL Button and Link
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
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Re: [SCRIPT] Bail Signal Extension: Higher Chance & Big Ship Bailing 2.1 (8/18/07)
Can we get a new download link?
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Re: [SCRIPT] Bail Signal Extension: Higher Chance & Big Ship Bailing 2.1 (8/18/07)
You can still use the link from X2-Illuminatus on post before your Question. I've have changed how it gets displayed.
Neue Erweiterung für X3 verfügbar: Farnham's Legacy | +Optional: weitere Verbesserungen im inoffiziellen Patch v1.3.16 *** Modified***
Diese Woche im Angebot: HUD-GUI-Mix (FL) | Text-DB 0001-L049 (FL) | Textkorrekturen & Verbesserungen (FL)
Weitere Veröffentlichungen hier: N8workX
Nützliches Tool für nicht mehr vorhandene Downloads: web.archive.org
Externes Archiv für MOD/SCR Ressourcen: xdownloads.co.uk | code.google.com/archive/p/x3tcscripts/
Diese Woche im Angebot: HUD-GUI-Mix (FL) | Text-DB 0001-L049 (FL) | Textkorrekturen & Verbesserungen (FL)
Weitere Veröffentlichungen hier: N8workX
Nützliches Tool für nicht mehr vorhandene Downloads: web.archive.org
Externes Archiv für MOD/SCR Ressourcen: xdownloads.co.uk | code.google.com/archive/p/x3tcscripts/
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