Cyberpunk 2077
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It is CD Project Red, so far they are not exactly known for making especially easy games. Or maybe I am just really bad at Witcher.
"The problem with gender is that it prescribes how we should be rather than recognizing how we are. Imagine how much happier we would be, how much freer to be our true individual selves, if we didn't have the weight of gender expectations." - Chimamanda Ngozi Adichie
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And with you understanding russian and maybe using a russian version of the game, STALKER is even better, because of the AWESOME! modding community over there, creating real gems of gameplay and mods.fiksal wrote:Probably why I enjoyed STALKER games - the playing field was more level.
Though sadly for most of you, the best mod made for STALKER is a german one.
Regarding Cyberpunk 2077, the "gameplay" video they showed looked again like a scripted movie. If you look alone at the movement pattern of the character, the way the view goes around, that's so awful to look at, it makes me a headache, that slow constant speed of turning, noone does such things, it's not natural.
I'm sure it will be a good game, but it will not be what everyone hopes for.
... what is a drop of rain, compared to the storm? ... what is a thought, compared to the mind? ... our unity is full of wonder which your tiny individualism cannot even conceive ... I've heard it all before ... you're saying nothing new ... I thought I saw a rainbow ... but I guess it wasn't true ... you cannot make me listen ... I cannot make you hear ... you find your way to heaven ... I'll meet you when you're there ...
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That depends what they're using to control the game. If they were using mouse and keyboard, sure, it wouldn't be right, but if they're using a console controller turning at a constant speed is pretty much all you can do.silenced wrote:that slow constant speed of turning, noone does such things, it's not natural.
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I'm also a little (quite a lot) disappointed in it appearing to be a FPS, I quite like FPS games but, I suppose I was hoping for a Cyberpunk version of Witcher 3.
Nowhere near as variable as M&K but still, I thought the fluid turning was for cinematic purposes to show off the game while not making the viewer projectile vomit due to erratic twitchy movements.
Consoles have had analogue controllers for quite some time now :)pjknibbs wrote:That depends what they're using to control the game. If they were using mouse and keyboard, sure, it wouldn't be right, but if they're using a console controller turning at a constant speed is pretty much all you can do.silenced wrote:that slow constant speed of turning, noone does such things, it's not natural.
Nowhere near as variable as M&K but still, I thought the fluid turning was for cinematic purposes to show off the game while not making the viewer projectile vomit due to erratic twitchy movements.
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Most likely this is the case.Avis wrote:...I thought the fluid turning was for cinematic purposes to show off the game while not making the viewer projectile vomit due to erratic twitchy movements.
However, it can also help to hide framerate drops due to engine optimization problems. Either the frames get dropped, in that case, or the quick turn ends up hanging as the engine chugs through digesting rendering all the new objects. (Bunches of "new stuffs" in bug chunks usually get introduced when the player turns their pov in any game.)
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What's even getting me more hyped is that I just realized now that the artist "Perturbator" famous for their synth wave / retro music was hinted to feature in this game, seems cd project red contacted them
https://www.youtube.com/watch?v=-B7-Vcdlld8 some cyberpunk looking music video
and the hint here: https://ask.fm/Perturbatormusic/answers/142355958752
https://www.youtube.com/watch?v=-B7-Vcdlld8 some cyberpunk looking music video
and the hint here: https://ask.fm/Perturbatormusic/answers/142355958752
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Ah, the "let's get a known music artist that fits the genre" plug! It does generate a good bit of "hype." Sometimes deserved, sometimes not.theeclownbroze wrote:What's even getting me more hyped is that I just realized now that the artist "Perturbator" famous for their synth wave / retro music was hinted to feature in this game, seems cd project red contacted them...
Remember - Blade Runner had Vangelis!
https://www.youtube.com/watch?v=ccJJ0uxigVA
Beautiful... Like Williams with Star Wars, a good composer/musical talent can truly "make" a movie. Or, a game. Christopher Tin - CivIV "Baba Yetu"
As soon as a movie or game can proclaim the name of a known musical artist, its artistic craft and quality is implied to be improved over other competing projects.
"Highlander" had Queen and that was a pretty big draw for fans.
Highlander - Queen - "Who wants to live forever"
Why all the movie comparisons? The computer game market is bigger than the movie industry, these days. And, drawing an audience for the product uses very similar marketing techniques, the quality of the "experience" and the "presentation" being the biggest.
And, of course, we love our own beloved X music!
X3TC OST (Note: I believe this was OK'd for general public release. If not, delete pls! I do so love X3TC's music!)
PS - Vangelis or Jean-Michel Jarre would be really good choices.
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Oh for sure, even without mods it's pretty cool to just sit by the campfire with NPCs, listen to their jokes and stories.silenced wrote:And with you understanding russian and maybe using a russian version of the game, STALKER is even better, because of the AWESOME! modding community over there, creating real gems of gameplay and mods.fiksal wrote:Probably why I enjoyed STALKER games - the playing field was more level.
Though sadly for most of you, the best mod made for STALKER is a german one.
Even the ending in first STALKER is a bit more clear, because the Monolith talks to you briefly, in Russian.
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For me it was different, I was listening to a perturbator song prior to knowing this and in my mind I was thinking how great it would be to combine the artist with the game, and voila a few comments in the youtube section down was a comment mirroring these exact same thoughts, and the best part was that the devs were thinking the exact same thing since now it is hinted they are working together. So it was just a reaction from me of "so much yes" when things go the way you wish them to.Morkonan wrote: Ah, the "let's get a known music artist that fits the genre" plug! It does generate a good bit of "hype." Sometimes deserved, sometimes not.
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I had the same reaction when I learned Queen was doing the soundtrack for Highlander. Of course, I was delighted when I learned ACDC did the sountrack for Maximum Overdrive, too.theeclownbroze wrote:...So it was just a reaction from me of "so much yes" when things go the way you wish them to.
Music is a pretty important part of video games. I think it always has been. Sure, there was a time when there wasn't really "music" in video games. The "thud thud thud" for Space Invaders isn't exactly "music." But, you combine that with the player firing and various 'splosions and you can manage a "beat."
"Deafening Silence." How often is that an attractive quality in a video game? I'm really trying to think when true "silence" has ever presented a value-added game element. Maybe in some "stealth" game situations? Just to make the action phase that much more dramatic?
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All you need to play or finish is the original Deus Ex.
... what is a drop of rain, compared to the storm? ... what is a thought, compared to the mind? ... our unity is full of wonder which your tiny individualism cannot even conceive ... I've heard it all before ... you're saying nothing new ... I thought I saw a rainbow ... but I guess it wasn't true ... you cannot make me listen ... I cannot make you hear ... you find your way to heaven ... I'll meet you when you're there ...
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Yeah I must admit I've only ever played the original Deus Ex.. just haven't got around to playing all the sequels and keep hearing that they're inferior. The last couple look pretty good though!
Is it sad that I've watched the 45 min Cyberpunk gameplay footage like 3 times now lol? I just can't get enough of it. Takes me back to so many films like blade Runner, Minority Report, Judge Dread (90s and especially 2012 version), 5th element etc. Reminds me that I need to check out that recent cyberpunk TV show called Altered Carbon! Mates keep talking about it being really good.
I play a lot of futuresynth, 80s synth, retro synth music on youtube and the videos are often accompanied by cool animations of retro futuristic cars driving through cyberpunk style dystopian cities at night with glowing blue and purple nights. In the Cyberpunk 2077 gameplay footage when you see them get in the retro sportscar and drive around the city GTA5 style I knew right away that there's gonna be moments where I break off from the main game just go for a drive at night playing some tunes haha.
Is it sad that I've watched the 45 min Cyberpunk gameplay footage like 3 times now lol? I just can't get enough of it. Takes me back to so many films like blade Runner, Minority Report, Judge Dread (90s and especially 2012 version), 5th element etc. Reminds me that I need to check out that recent cyberpunk TV show called Altered Carbon! Mates keep talking about it being really good.
I play a lot of futuresynth, 80s synth, retro synth music on youtube and the videos are often accompanied by cool animations of retro futuristic cars driving through cyberpunk style dystopian cities at night with glowing blue and purple nights. In the Cyberpunk 2077 gameplay footage when you see them get in the retro sportscar and drive around the city GTA5 style I knew right away that there's gonna be moments where I break off from the main game just go for a drive at night playing some tunes haha.
Last edited by Blake00 on Sun, 16. Sep 18, 11:38, edited 3 times in total.
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- Game Shrines: Age of Wonders, Babylon 5 Fan Games, Command & Conquer, Elder Scrolls Series, Dune Games, Final Fantasy, Freelancer, Heroes of Might & Magic, Imperium Galactica Series, Master of Magic, Quest for Glory Series, Starflight, & Star Trek Games
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I know that "sex sells," but... I'm a bit tired of it.
It's not that I don't think a video game should avoid it, it's that whenever I see it, I think less of the game that advertises it. Because they "went there" I just see it as needless pandering.
Sure, if nudity is in a game, that's fine. Even if there's "sex" that's not a big deal. (Though I question the ethics of doing that as well as any game-related justification for it.)
So, when I saw "side-boob" and a glimpse of nipple on an attractive female character, that took a potential "Star" from my "out of five stars" rating.
Ideally, for a game like this, I'd like to see an Egosoft X Game version, where there's a huge open world, a lot of world-building variables for the player to modify, a bit of Warband thrown in and a few deep Storyline quests for the player to build their play around.
If this game ends up being like a linear "kill five rats and get a level while you steal the detonator codes to diffuse the bomb and collect the materials you need to improve your blaster so you can defeat the miniboss in the next mission" I'm not going to like it no matter how it looks, how big the e-tiddies are or how rich the developers say the setting is, but fail to let you actual experience how rich it is.
It's not that I don't think a video game should avoid it, it's that whenever I see it, I think less of the game that advertises it. Because they "went there" I just see it as needless pandering.
Sure, if nudity is in a game, that's fine. Even if there's "sex" that's not a big deal. (Though I question the ethics of doing that as well as any game-related justification for it.)
So, when I saw "side-boob" and a glimpse of nipple on an attractive female character, that took a potential "Star" from my "out of five stars" rating.
Ideally, for a game like this, I'd like to see an Egosoft X Game version, where there's a huge open world, a lot of world-building variables for the player to modify, a bit of Warband thrown in and a few deep Storyline quests for the player to build their play around.
If this game ends up being like a linear "kill five rats and get a level while you steal the detonator codes to diffuse the bomb and collect the materials you need to improve your blaster so you can defeat the miniboss in the next mission" I'm not going to like it no matter how it looks, how big the e-tiddies are or how rich the developers say the setting is, but fail to let you actual experience how rich it is.
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I agree the needless nudity in advertisement is lazy marketing. Though with Cyberpunk being a hommage to, well, the Cyberpunk genre, I think sex or sexual imagery at least makes a lot more sense in this game than in many others.Morkonan wrote:I know that "sex sells," but... I'm a bit tired of it.
It's not that I don't think a video game should avoid it, it's that whenever I see it, I think less of the game that advertises it. Because they "went there" I just see it as needless pandering.
Sure, if nudity is in a game, that's fine. Even if there's "sex" that's not a big deal. (Though I question the ethics of doing that as well as any game-related justification for it.)
So, when I saw "side-boob" and a glimpse of nipple on an attractive female character, that took a potential "Star" from my "out of five stars" rating.
[...]
A hypersexualised world and widespread Cybersex have always been topics in most Cyberpunk novals. After all one of the core ideas of the Cyberpunk genre is a bluring between the virtual world and reality and the virtual word consits of a lot of porn and sexualised imagery that gets plastered in your face, even at times when you don't want it. In that regard having nudity in the advertisment for Cyberpunk 2077 is almost meta, altough I don't think that this was the idea of the marketing team.
"The problem with gender is that it prescribes how we should be rather than recognizing how we are. Imagine how much happier we would be, how much freer to be our true individual selves, if we didn't have the weight of gender expectations." - Chimamanda Ngozi Adichie
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This probably needs its own topic, but the commodification of sex has been with us for a while now (and I'm not just talking about cam girls on Twitch or unsubtle TV ads).
For example, selling sex is normal in music:
Pop Music (Example1, Example2, Example3)
Jazz (Example)
Classical Music (Example1, Example2, Example3)
Also, we could post an entire forum worth of images from films, but this example is probably one of the most recognizable.
My point? (Pixelated) sex has been around video games for a long time, and there's no sign that it's going away. I also agree that a game like Cyberpunk actually needs sex to make that world believable. Why? Look at our society. You know that we're saturated with sex when our Berlusconi-style president has an affair with a porn star and the bigger scandal is whether the hush money was in violation of campaign finance laws.
For example, selling sex is normal in music:
Pop Music (Example1, Example2, Example3)
Jazz (Example)
Classical Music (Example1, Example2, Example3)
Also, we could post an entire forum worth of images from films, but this example is probably one of the most recognizable.
My point? (Pixelated) sex has been around video games for a long time, and there's no sign that it's going away. I also agree that a game like Cyberpunk actually needs sex to make that world believable. Why? Look at our society. You know that we're saturated with sex when our Berlusconi-style president has an affair with a porn star and the bigger scandal is whether the hush money was in violation of campaign finance laws.
-Skinny women look good in clothes, fit women look good naked.
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I am disappointed... Not one of those links had any nudity in it!notaterran wrote:This probably needs its own topic, but the commodification of sex has been with us for a while now....
I do agree with this.My point? (Pixelated) sex has been around video games for a long time, and there's no sign that it's going away. I also agree that a game like Cyberpunk actually needs sex to make that world believable. Why? Look at our society. ...
However, I was more a bit miffed that pandering to a younger, hormonally turbulent, male audience with side-boob and aureola shots was a bit too much.
I have very healthy sexual attitudes, so I'm no prude. The game is a "Game", for me, not a chance to enact my pixelated sexual fantasies. I suppose if I my hormones were still raging every time I saw a large swath of skin-tone color on my PC screen that I might feel a bit differently. But, with all this in mind, when I saw the overtly sexually suggestive scenes, the first thing I thought was "Oh, come on, that's just plain cruel, like Crack-Baby Basketball for gamers or something..."
They didn't show that shot in order to show off their rigging or character details. They didn't show that shot to show how realistic the world was or that the game dealt with a mature setting in a dystopic word. They showed that shot to glue adolescent eyeballs to the screen and to get some blood pumping every time the game is mentioned.