[X3:R mod conversion] - Automatic Hull-Repair System - some help required.

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Factor
Posts: 18
Joined: Sun, 30. Nov 08, 17:51
x3tc

[X3:R mod conversion] - Automatic Hull-Repair System - some help required.

Post by Factor » Sun, 28. Nov 10, 19:56

Hello!

I just finished converting the old good Autonomus Hull-Repair System from X3:Reunion to my X3:TC game, as I missed this one a lot.

So here it is: http://www.megaupload.com/?d=J9VKJWRX
Does not contain Carrier Mounted systems and it is not yet balanced agains new ships, as I wasn't playing X3:TC very much since I bought it this year.


Requires Cycrow Ware Manager and EMP
WareManager:http://forum.egosoft.com/viewtopic.php?t=248694
EMP:http://forum.egosoft.com/viewtopic.php?t=119914

The original script is here:
http://forum.egosoft.com/viewtopic.php?t=118473

What's the problem?

The problem is that I can't seem to get the name and description to show in the game.
I tried to go around this and added Automatic Hull-Repair System entry to Cycrow's AdvJump description files (and it worked), but when I am trying to make a stand-alone xml, it just does not show in game.

Can anyone please point me to the tutorial, explain how to do this correctly, or perhaps prepare a working file?

Thanks in advance.

User avatar
urbanfreak
Posts: 298
Joined: Thu, 18. Feb 10, 03:08

Post by urbanfreak » Mon, 29. Nov 10, 01:03

You left out your new setup file .. (:
[ external image ][ external image ]
If you are in a spaceship that is traveling at the speed of light, and you turn on the headlights, does anything happen?

Factor
Posts: 18
Joined: Sun, 30. Nov 08, 17:51
x3tc

Post by Factor » Mon, 29. Nov 10, 18:55

A new setup file? can you specify a little? :)

Like I said, I wasn't playing TC a lot, so all the new changes are really new to me.

lamoyja
Posts: 121
Joined: Wed, 9. Dec 09, 04:53
x3tc

Post by lamoyja » Mon, 29. Nov 10, 21:58

Checking, maybe they meant a setup script that initializes when the game is launched the first time the script is implemented?

edit: from looking at the files, maybe thats what they meant. Dunno, not a big scripter.

Factor
Posts: 18
Joined: Sun, 30. Nov 08, 17:51
x3tc

Post by Factor » Tue, 30. Nov 10, 20:31

You mean something like setup.plugin.pregen.xml ?

If so, what should be inside for that to work?

lamoyja
Posts: 121
Joined: Wed, 9. Dec 09, 04:53
x3tc

Post by lamoyja » Tue, 30. Nov 10, 20:56

as far as I'm aware

black magic

or maybe the blood of an old god.

:oops:

John2022
Posts: 9
Joined: Tue, 26. Jul 11, 13:41

Post by John2022 » Sat, 30. Jul 11, 01:14

Hi

Do you abort your project Mr?

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”