The following is not meant to be overly critical, i do appreciate your work. Take it as an attempt at constructive criticism
paulwheeler wrote:
The Elephant and other TLs are not supposed to be "poor man's carriers". They are freighters and need to be defended.
Doesnt answer the question. Why nerf them when all other ships are gaining in speed, why are pirate versions better and why make the Elephant the worst choice of TL?
paulwheeler wrote:
The pirate versions are better in some respects and worse in others, plus you can't buy them anyway.
Thats not much of an answer. What makes these pirate versions much quicker? The fact you cant buy them doesnt really factor into why pirates are superior ship designers.
paulwheeler wrote:
As for TS/TPs - maybe you need to think about providing an escort for your freighters if they are flying through hostile areas. Same with the TLs - they are freighters. They should not be fast and should be vulnerable to attack. Most of them have double the weapons on their rear turret over vanilla as well as a bit more laser energy.
Im more interested in the design choices. Put simply, you are exaggerating supposed qualities (who says freighters must be slow, weak and unarmed, ever heard of Q ships?) and starting from a false premise - that something 'should' be vulnerable. Its nice that they have a bit more laser energy and an extra gun, but thats not exactly much when every fighter in the universe is moving faster and packing guns that can strip your shields in a few seconds - in fact, whats the use of adding guns when shields are needed?
Vulnerability should be a result or side effect, not a design decision. First, let me point out that there is NO freighter designed to operate in a hostile environment - or provide, for example, tanker services to a battle fleet. Why? It would not be difficult to make one, or cannibalize a larger ship. The Elephant was the RIGHT direction, not the wrong one - it was the only example of a fleet tanker that should have been more common, not less. Military, tougher and faster TL's and freighters that sacrifice some outright capacity over civilian designs make a lot of sense and thats what people liked about the original Elephant - it more resembled a military tanker than a TL and could keep up with the M7's while having the capacity to refuel them
Also, yes, a civilian freighter designed to operate while mostly defended isnt going to be exceptionally well shielded or armed, but it does need to be cost effective and that means it needs to balance speed with fuel costs. Ie, it still needs to be as quick as possible but not as fast as a military version that sacrifices capacity for engines.
Previously, the balance made sense because you could say that fighters were an exception (being so small) and any larger ships - M6's and up - were just as slow as freighters. So it made sense that freighters werent faster. Now, with M6's going 200+ and even M7's approaching 150, it makes no sense for even smaller freighters to be stuck somewhere around 80.
You might say they need to be escorted (btw, this doesnt work well at all in X), but they will die regardless and more importantly - it just goes to show how unsafe the universe is, doesnt it. If youve upped the threat, you need to up the defences to compensate