[Index] Unbalanced Script & Mod Library : Post any cheat requests here
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Request: Fix all ship hostility based on faction
Request: Fix all ship hostility based on faction
I want a single button to fix every ship and station in the universe to freindly/neutral/hostile based on my reputation with their related faction. Primary reason for wanting this is the Poisoned Paranid start leaving a huge number of paranid ships hostile after finishing the quest, but I imagine it would have other uses as well.
The cheat package already has this for one sector (assuming that's what the button does and it doesn't just make everyone friendly). I want a button for the whole universe, otherwise it would be virtually impossible to fix all of the wandering ships even if I was willing to visit every single sector.
I want a single button to fix every ship and station in the universe to freindly/neutral/hostile based on my reputation with their related faction. Primary reason for wanting this is the Poisoned Paranid start leaving a huge number of paranid ships hostile after finishing the quest, but I imagine it would have other uses as well.
The cheat package already has this for one sector (assuming that's what the button does and it doesn't just make everyone friendly). I want a button for the whole universe, otherwise it would be virtually impossible to fix all of the wandering ships even if I was willing to visit every single sector.
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Make a save before you try this, but it should do the job:
a.fix.all.relations.
It should correct rep problems throughout the universe.
a.fix.all.relations.
It should correct rep problems throughout the universe.
- Note that it will also wipe out any existing hate flags, so check out the universe before you save again.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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Maybe it will be hardcoded but i want ask.It is hard to implement few features:
1.Set God mode to all Player ships\station in one button\option
2.Set ignore collision damage from all possible collisions
3.Set to ship unlimited cago hold(without editing game files)or set all sizes of wares\cargo\stuff to zero weight?
4.Ignore damage from rockets?
1.Set God mode to all Player ships\station in one button\option
2.Set ignore collision damage from all possible collisions
3.Set to ship unlimited cago hold(without editing game files)or set all sizes of wares\cargo\stuff to zero weight?
4.Ignore damage from rockets?
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Ignore damage
Perhaps you should try Cycrow´s Cheat script.SirDeathwalker wrote:-the only problem with #2 is it might prevent the ability to use jump gates
(ship "collides" with the event horizon (plane) of the jump gate wormhole to jump)
Lieben Gruß von Sabine
//^:^\\ Trakkathrin-Kilrathina
Liberte, Egalite, Variete...
//^:^\\ Trakkathrin-Kilrathina
Liberte, Egalite, Variete...
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Re: Ignore damage
I did, that's how I turned collisions off in the first place...Saheike wrote:Perhaps you should try Cycrow´s Cheat script.SirDeathwalker wrote:-the only problem with #2 is it might prevent the ability to use jump gates
(ship "collides" with the event horizon (plane) of the jump gate wormhole to jump)
on a side note, the hub is impressive from the outside.....
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It is already. It will still repair your ship, even when its energy is low.
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... how to make repair laser "more effective":
0. install X3Editor2
1. open the lastest .cat-file (with highest no.) which contains "TBullets"
2. scroll down to "SS_BULLET_REPAIR" (ID = 36)
3. click on "Bullet data", double-click on "hull damage"
4. set "hull damage" to (e.g.) "100"
4.1 save N quit
... if U think it´s not enough 4 U, then ...
5. double-click on "Energy used"
6. set "Energy used" to (e.g.) "5"
... now it should be "OK"
... but if it´s not "OK", then i'd suggest U script/mod a "repair laser fab" anywhere, buy some repair lasers N install them on Ur (e.g.) Vidar
... now it should be "acceptable" ^^
0. install X3Editor2
1. open the lastest .cat-file (with highest no.) which contains "TBullets"
2. scroll down to "SS_BULLET_REPAIR" (ID = 36)
3. click on "Bullet data", double-click on "hull damage"
4. set "hull damage" to (e.g.) "100"
4.1 save N quit
... if U think it´s not enough 4 U, then ...
5. double-click on "Energy used"
6. set "Energy used" to (e.g.) "5"
... now it should be "OK"
... but if it´s not "OK", then i'd suggest U script/mod a "repair laser fab" anywhere, buy some repair lasers N install them on Ur (e.g.) Vidar
... now it should be "acceptable" ^^
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Script request:
A new item under 'custom' named 'follow distance', which lets you, when clicked, input a distance. This distance would, from that moment on, be used whenever the normal 'follow' command (so also 'follow me' through the hud-menu and such) is given.
Want to go on one of those 'tailing ship'-missions? Change the distance setting first, then set the AI to 'follow'.
Want to follow an enemy ship but stay out of its weapons reach, or have one of your other ships do that, like for instance the 'Sirokos', so it can safely but still from pretty closeby launch boarding pods as soon as you lowered the M2's shields from within your M2? Change follow-setting, give follow-command (to your 'Sirokos').
Afterwards, you can set the distance on 1km again (or whatever you like as a standard), so you can have your wingmen follow you at that distance.
In case the followed ship goes oos, the engine should go to maximum speed as to not fall behind too much.
All of this would sure add to realism a lot! I mean, who in his right mind follows somebody's car bumper to bumper? Let alone if you don't want the followed one to take notice you're following!
A new item under 'custom' named 'follow distance', which lets you, when clicked, input a distance. This distance would, from that moment on, be used whenever the normal 'follow' command (so also 'follow me' through the hud-menu and such) is given.
Want to go on one of those 'tailing ship'-missions? Change the distance setting first, then set the AI to 'follow'.
Want to follow an enemy ship but stay out of its weapons reach, or have one of your other ships do that, like for instance the 'Sirokos', so it can safely but still from pretty closeby launch boarding pods as soon as you lowered the M2's shields from within your M2? Change follow-setting, give follow-command (to your 'Sirokos').
Afterwards, you can set the distance on 1km again (or whatever you like as a standard), so you can have your wingmen follow you at that distance.
In case the followed ship goes oos, the engine should go to maximum speed as to not fall behind too much.
All of this would sure add to realism a lot! I mean, who in his right mind follows somebody's car bumper to bumper? Let alone if you don't want the followed one to take notice you're following!
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X3 cheat pack
I know some people don't like these cheats but I wondered if there was an X3 cheat pack out there somewhere?
Ronin
Ronin
I think therefore I am
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Correction: Cheat Package
Last edited by DrBullwinkle on Wed, 26. Feb 14, 01:36, edited 2 times in total.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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sector rename & sector quests and PHQ to all shipyards
new request: easy unknown sector naming or something like the new home quest where you get a new sector as a quest reward or you get the option to buy an unknown sector. love those. but i really want to input the name of a sector myself, none of that pre-set stuff. also, a 333mil-credit sector which is way off the beaten path? ridiculous. 10 mil sounds a bit more affordable for an unpopular area of the galaxy.
other request: PHQ to shipyards. having an HQ in Avarice (Unknown Sector in Terran Conflict) is profitable, but just 1 hq doesn't give much if you legitly got a sector from the new home quest or want to settle in more Unknown Sectors.
other request: PHQ to shipyards. having an HQ in Avarice (Unknown Sector in Terran Conflict) is profitable, but just 1 hq doesn't give much if you legitly got a sector from the new home quest or want to settle in more Unknown Sectors.
Ferdinand Lanz
Ferdilanz Corp
Avarice Sector
Ferdilanz Corp
Avarice Sector
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Pre-set stuff is the only way of doing it though, as far as I know. Marking Unknown Sector by Ketraar shows how this is easily possible via the Mission Director and using own names.MishaMilanich wrote: but i really want to input the name of a sector myself, none of that pre-set stuff
Both, Add stations and the Cheat package, let you add stations to shipyards for sale.MishaMilanich wrote:other request: PHQ to shipyards
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
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Most current version of X3TC is 3.2c. Latest AP version is 3.1. Steam always updates to the latest version anyway.
As for the bonus packs, only the latest versions are offered for download. So what's listed on the download page and in the overview topic is the most up to date version. There are newer development (unsigned / modified) versions of most scripts available though. In an external forum someone created a list with download locations and version numbers here.
I'm not sure what you mean with regards to graphics and addon. There is just one addon to X3TC and that is X3AP. A number of visual enhancement mods can be found in the Community Scripts and Mods Download library.
As for the bonus packs, only the latest versions are offered for download. So what's listed on the download page and in the overview topic is the most up to date version. There are newer development (unsigned / modified) versions of most scripts available though. In an external forum someone created a list with download locations and version numbers here.
I'm not sure what you mean with regards to graphics and addon. There is just one addon to X3TC and that is X3AP. A number of visual enhancement mods can be found in the Community Scripts and Mods Download library.
The nividium exploit was removed / fixed in X3AP.susanbrooks69 wrote:Please keep in mind I want to preserve the Nividium tricks in both TC & AP.
That doesn't ring a bell. You need to be more clear, what the actual problem is.susanbrooks69 wrote:AP - has a glitch that I am trying to locate a fix for.... the Station buy & sell issue.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
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The problem I had was with the station interface. There is a slider at the bottom that has a "step" number (AP). On TC it gives more xp, but on AP the number goes up until the slider stops then it drops to 1 and I don't get the experience.
The most important add-ons or mods for TC that I wanted were graphics and extra ships from AP. Plus the training time for marines is different from AP to TC. I wanted to swap that part.
Nividium tricks are important to me so I did not want to upset that. Can you tell me how to increase the Xenon patrol missions? I don't start smack with Pirates until I am set for boarding ops. There is nothing better than having Pirate sectors loaded up with adv. sats and picking and choosing my victims. I own Reunion, TC, plus AP and I love the series. Any help is always appreciated thank you.
The most important add-ons or mods for TC that I wanted were graphics and extra ships from AP. Plus the training time for marines is different from AP to TC. I wanted to swap that part.
Nividium tricks are important to me so I did not want to upset that. Can you tell me how to increase the Xenon patrol missions? I don't start smack with Pirates until I am set for boarding ops. There is nothing better than having Pirate sectors loaded up with adv. sats and picking and choosing my victims. I own Reunion, TC, plus AP and I love the series. Any help is always appreciated thank you.