[MOD] Mobile Ship Repairs - v1.6
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Just tried this out in TC, tested the repair laser on the Magnetar and now love this mod. I sent corbinbird a message hoping he will forward the fixes he did.
EDIT:
I'd like to also mention that the ship doing the repairs would not always stop at a point close enough that the laser would hit the target. I ended up adding a is class of Fighter check and modifying the attack distance var a little for the smaller ships.
another thing, this is probably more of an issue on the smaller ships being repared, is that only 1 out of 4-5 fires of the laser were hitting the ship (M3). Oddly enough I jumped OOS and he was 100% hull by the time if could pull up info on the M3...
EDIT:
I'd like to also mention that the ship doing the repairs would not always stop at a point close enough that the laser would hit the target. I ended up adding a is class of Fighter check and modifying the attack distance var a little for the smaller ships.
another thing, this is probably more of an issue on the smaller ships being repared, is that only 1 out of 4-5 fires of the laser were hitting the ship (M3). Oddly enough I jumped OOS and he was 100% hull by the time if could pull up info on the M3...
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A shame, don't suppose you know how one would go about editing the suit repair laser to rep 4000 instead of 40 using the editor?kelmenwong wrote:x3ap:Gneez wrote:Does this mod work with Albion Prelude?
i tried installed the mod, but it doesn't appear in the plugin mgr mod list
also in game the repair laser didn't hint about factory
i guessed it doesn't work for ap
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You need to change the bullet rather than the laser. types\TBullets.Gneez wrote:A shame, don't suppose you know how one would go about editing the suit repair laser to rep 4000 instead of 40 using the editor?
Last edited by DrBullwinkle on Mon, 2. Apr 12, 17:22, edited 1 time in total.
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Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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X3 Editor 2Gneez wrote:And how do I do that?
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*sigh*DrBullwinkle wrote:X3 Editor 2Gneez wrote:And how do I do that?
I have the editor like I already said, I simply have no idea how to modify it or what files to look in.
Don't bother telling me, I'll go ask someone who isn't you.
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@lewisjk: I spent the last 2 hours figuring how to do this because I tried to use the spk with plugin manager.
So, to install this in AP:
- extract the rar content into x3 main directory
- extract the rar content into x3 addon directory (don't know if this is needed, but it works)
- I had a problem, I think because I tried the spk 5000 repair lasers at 64$ were added to all trading stations, so if you have this problem just extract the script that is intended to remove repair lasers from trading stations to the \x3directory\script and \x3directory\addon\script.
Worked for me, good luck!
So, to install this in AP:
- extract the rar content into x3 main directory
- extract the rar content into x3 addon directory (don't know if this is needed, but it works)
- I had a problem, I think because I tried the spk 5000 repair lasers at 64$ were added to all trading stations, so if you have this problem just extract the script that is intended to remove repair lasers from trading stations to the \x3directory\script and \x3directory\addon\script.
Worked for me, good luck!
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I don't think the x3 main directory step is necessary, only addon directory. Personally I made it into a fake patch (renamed cat/dat files to 04 and put them into the /addon directory instead of addon/mod)Wonders wrote:So, to install this in AP:
- extract the rar content into x3 main directory
- extract the rar content into x3 addon directory (don't know if this is needed, but it works)
Side note, I really like having a Katana loaded with 10 repair lasers and a jump drive, makes for a great field repair boat. The Argon Centaur alternative is a passable if expensive alternative.
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Indeed - however, as it has been said already few pages back in this thread, attempting to repair any friendly/neutral ships/stations will turn them hostile eventually.ptb_ptb wrote:You know what I think would be nice?
Missions to repair NPC stations and ships.
Tbh I'm fancying the idea of a repair ship for some time (very useful in AP) but the only way I found to avoid a hostile reaction is a script driven solution. But this put a heavy load on the game if you think about a fleet of repair ships
Would be way more easy if our coders (*pokes CBJ*) introduce a flag in TBullets or TLasers to avoid aggressive reaction. Ofc that's not doable for X3:AP but maybe for X Rebirth
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For some reason I getting the following read text errors....everything i've been able to find points me to this script....which is strange ...because as far as I can tell...i've not installed this particular script...
the errors are:
2010-530
2010-531
The closest thing i have to this script that i know of is:
Salvage Command Suite
...but that doesnt seem to be the source...
Help...please
the errors are:
2010-530
2010-531
The closest thing i have to this script that i know of is:
Salvage Command Suite
...but that doesnt seem to be the source...
Help...please
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Do you have Repair Ship Commands or Abandoned Ship Spawner for AP installed? Both include a similar command that intentionally uses the same command slots.
If you are getting a ReadText error then they are not installed properly. Try reinstalling.
If you are getting a ReadText error then they are not installed properly. Try reinstalling.
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Nope..neither of those..unless they are bundled with XRM or simular.DrBullwinkle wrote:Do you have Repair Ship Commands or Abandoned Ship Spawner for AP installed? Both include a similar command that intentionally uses the same command slots.
If you are getting a ReadText error then they are not installed properly. Try reinstalling.
SCS has those abilites...
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I think that Repair Ship Commands is included in recent versions of XRM.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)