Complete List Of XSP Ships
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I 'might' have gotten that one once.... I will have to look through the various place I have the downloads placed... I don't have a file host site to upload it to for a link to download
(I miss those ships too, but I did find many of them the the TC multi-world mod... there is even a vorlon planet killer floating about in that mod, though no here near the 'vorlon' sectors)
(I miss those ships too, but I did find many of them the the TC multi-world mod... there is even a vorlon planet killer floating about in that mod, though no here near the 'vorlon' sectors)
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1) Which game? TC or AP?
2) If AP, then did you try installing .xsp's into both TC and AP, as suggested in your other thread?
2) If AP, then did you try installing .xsp's into both TC and AP, as suggested in your other thread?
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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To add some detail to DrBullwinkle's suggestion
To start with, I place all the desired ship's SPK files in one location for easy access
open the plugin manager, direct it to the TC install in the directory chooser,
add all the desired ships to TC
use the directory chooser to then point at the AP install
add all the desired ships to AP
quit plugin manager and launch AP
I will typically use the cheat to spawn the ships initially to see if they work
*note, sometimes some ships don't like being in the same game, requires a little trial and error
once all desired ships spawn, start new game....
this is the method I have consistently used to achieve maximum success...
(though actually editing the ships directly is not something I have been successful on yet, I am still looking for a good "sound" to modify to use as a ship's engine sound, now that I have figured out how the original was created - a 'scream, layered and slightly offset, add echo effect, the reverse the sound so the echo comes first)
To start with, I place all the desired ship's SPK files in one location for easy access
open the plugin manager, direct it to the TC install in the directory chooser,
add all the desired ships to TC
use the directory chooser to then point at the AP install
add all the desired ships to AP
quit plugin manager and launch AP
I will typically use the cheat to spawn the ships initially to see if they work
*note, sometimes some ships don't like being in the same game, requires a little trial and error
once all desired ships spawn, start new game....
this is the method I have consistently used to achieve maximum success...
(though actually editing the ships directly is not something I have been successful on yet, I am still looking for a good "sound" to modify to use as a ship's engine sound, now that I have figured out how the original was created - a 'scream, layered and slightly offset, add echo effect, the reverse the sound so the echo comes first)
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Has anyone come by the Cylon Resurrection ship as a XSP?
The ship is in the BSG mod, but I didn't want everything else that came with it. Also, it is in bod/bob format and I'm not sure how to deal with those or what other files are needed to create the ship file with the plugin manager's ship editor/creator
If the XSP is not available, a link to information on using the bod/bob files to create the XSP ship file would useful. If I can manage to put one together, I would be happy to share.
Any help would be appreciated.
The ship is in the BSG mod, but I didn't want everything else that came with it. Also, it is in bod/bob format and I'm not sure how to deal with those or what other files are needed to create the ship file with the plugin manager's ship editor/creator
If the XSP is not available, a link to information on using the bod/bob files to create the XSP ship file would useful. If I can manage to put one together, I would be happy to share.
Any help would be appreciated.
"We take off into the cosmos, ready for anything - - solitude, hardship, exhaustion, death. We're proud of ourselves. But when you think about it, our enthusiasm's a sham. We don't want other worlds; we want mirrors." -Gibarian (Solaris-2002)
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Imperial Executor Docking Problems
I'm have some issues with using the Imperial Executor. Docking and undocking my Tie Fighters often results in its destruction. Even switching to a Tie Fighter that is docked can result in it being destroyed. What happens is it gets stuck in the dock and bounces around until it blows up. Relocating the dock to an under belly position like the Star Destroyer may work better. Can anyone fix this, or explain how to do it myself?
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been building a custom game on 3.2 TC and added the Defender to it. Its a mess..sorry, all the weapons are on the left side, nearly nothing on front or right. been trying to improve it, got the speed and maneuvering up a tad but any changes to weapons lists crashed the ship and the game wont even see it. wanted to lower it to an M7 carrier, make it hold 15 and use 6 gig in shields, gave up on that as impossible, but would like to get corvette weapons on all turrets the same, still at it, but with no luck so far.
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DrBullwinkle thought this might be of interest here
So for all those who miss the Jorkin ships (the best xsp ships I ever saw!) here's a link to the last working archived version of the website:
https://web.archive.org/web/20130325090 ... narod2.ru/
A. Corvis
So for all those who miss the Jorkin ships (the best xsp ships I ever saw!) here's a link to the last working archived version of the website:
https://web.archive.org/web/20130325090 ... narod2.ru/
A. Corvis
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that was cool
unfortunately, some were not archived, but most were and do download successfully
(notably, the B5 page was not captured accurately, there looks to be a RAR file for the B5 ships in mods)
*downloads furiously*
_fortunately I had most of the ones for B5 that I liked already (I just have to FIND them....)
unfortunately, some were not archived, but most were and do download successfully
(notably, the B5 page was not captured accurately, there looks to be a RAR file for the B5 ships in mods)
*downloads furiously*
_fortunately I had most of the ones for B5 that I liked already (I just have to FIND them....)
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dose anyone know if there are:
1. any ships from farscape?
2. any ships from the Honer Harrington franchise(probably not as they gave a sease and desist to the honerverse homeworld mod)
3: any warhammer40k, particularly things like battlebarges and thunderhawks or somethin' Orky, like a Rok
1. any ships from farscape?
2. any ships from the Honer Harrington franchise(probably not as they gave a sease and desist to the honerverse homeworld mod)
3: any warhammer40k, particularly things like battlebarges and thunderhawks or somethin' Orky, like a Rok
Peace thru Superior Corporate Management... and 47 fully loaded Valhallas.
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1 no (I frequently name my Orca to Moria in honor of Farscape though it is fairly heavily armed)
2 no (would way overpower most ships in the game as they usually battle at incredably long ranges, ie "Ghost rider" and related technologies, but I am also a fan)
3 no
too bad, some of them would be interesting, feel free to fill the void
at least I haven't seen them
2 no (would way overpower most ships in the game as they usually battle at incredably long ranges, ie "Ghost rider" and related technologies, but I am also a fan)
3 no
too bad, some of them would be interesting, feel free to fill the void
at least I haven't seen them
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on #2 i was realy thinking of the early books, right up till podnots were introducedSirDeathwalker wrote:1 no (I frequently name my Orca to Moria in honor of Farscape though it is fairly heavily armed)
2 no (would way overpower most ships in the game as they usually battle at incredably long ranges, ie "Ghost rider" and related technologies, but I am also a fan)
3 no
too bad, some of them would be interesting, feel free to fill the void
at least I haven't seen them
Peace thru Superior Corporate Management... and 47 fully loaded Valhallas.
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yeah, even then it would be taking an over-gunned M2 and adding the capacity of a missile frigate (a side turret with 12-16 lasers and a side turret with 8-12 missiles in addition to a turret with 12-16 small lasers for point defense) (but I like the concept)sithneverdiealone wrote: on #2 i was realy thinking of the early books, right up till podnots were introduced
lets not mention the insane level of shielding
then someone would have to tweak the formations available to do the "wall of battle".... the xenon would not stand a chance
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true. then agan a Space Marine battle barge, a Ork Rok or an Eldar Craftworld would be best balanced as M2+ with boarding pods and some fighter,M6 and ts/tp caring capacity and the ability to fire kuyon emitters, PBC or PALC as 'lance' batteries basically they would be Vallhallas with more versatility but much lower speed-like 25m/s or less
Peace thru Superior Corporate Management... and 47 fully loaded Valhallas.
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None of the star wars ones work. Tell me if it's because of another that I have. The ones that i have downloaded are
Apophis Flagship
Asguard O'Niel
Bird of Prey Hunter Class (No Cockpit)
Federation Akira, Defiant, Sovereign and Nebula which doesn't even show up in the script editor ship list.
I do want the Star wars ones for a bit of difference.
And if you caould change it, The Goa'uld death glider in this is better than the F302, In Stargate SG-1 the F302 could defeat multiple death gliders. Same with the X303 (Prometheus) It's not very powerful at all, If this could be changed that would be great, Otherwise, this post is GREAT
Thanks,
Oddball002
Apophis Flagship
Asguard O'Niel
Bird of Prey Hunter Class (No Cockpit)
Federation Akira, Defiant, Sovereign and Nebula which doesn't even show up in the script editor ship list.
I do want the Star wars ones for a bit of difference.
And if you caould change it, The Goa'uld death glider in this is better than the F302, In Stargate SG-1 the F302 could defeat multiple death gliders. Same with the X303 (Prometheus) It's not very powerful at all, If this could be changed that would be great, Otherwise, this post is GREAT
Thanks,
Oddball002
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A Corvis posted a link on the last pageOddball002 wrote:None of the star wars ones work. Tell me if it's because of another that I have. The ones that i have downloaded are
Apophis Flagship
Asguard O'Niel
Bird of Prey Hunter Class (No Cockpit)
Federation Akira, Defiant, Sovereign and Nebula which doesn't even show up in the script editor ship list.
I do want the Star wars ones for a bit of difference.
And if you caould change it, The Goa'uld death glider in this is better than the F302, In Stargate SG-1 the F302 could defeat multiple death gliders. Same with the X303 (Prometheus) It's not very powerful at all, If this could be changed that would be great, Otherwise, this post is GREAT
Thanks,
Oddball002
reposting here:
the Star Wars ships from that link do work (though the B5 ones don't, see earlier posts)DrBullwinkle thought this might be of interest here Smile
So for all those who miss the Jorkin ships (the best xsp ships I ever saw!) here's a link to the last working archived version of the website:
https://web.archive.org/web/20130325090 ... narod2.ru/
A. Corvis
I had no problem spawning the SG ships and the Star Wars ships in the same game (after installing both sets enmasse in the TC, and AP folders using the plugin manager)
-though the flying golden pyramid did look funny and out of place (Ra's
warship, and the D Jackson as a TL???.... ok a very well armed TL)
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