Lakz wrote:Using anachron's version with ADS. Carrier operations have never been this easy and fun! Thank you both.
As it is, the script is awesome. It takes away the biggest pain in the ass existing in this game : outfitting and prepping dozens of fighters that WILL be lost sooner or later.
Nice. Thank you for the report, Lakz, I am glad that DCS2 and ADS are cooperating so well.
Ideally, when a wing is lost, I don't want it to come back at least until the end of the battle.
Drones are replaced more slowly when in-sector with the player. I will make the OOS and IS timers adjustable in the next version.
- ADS and XRM integration
- Possibility to toggle off Turbo Boost and Bombers
- Possibility to change drone production rate
Already on the list.
Possibility to chose which weapons to equip the drones with (I use the Venti M3 as drone, and it could equip better weapons than the ones it comes with)
Easier said than done. I can, however, add PBG's to the weapon list, so that your Ventis will mount those preferentially. They should already mount EBCG's, right? Those are the second-best weapons that Ventis can mount.
- If I Have Time Department: PBG's are rare-ish in the vanilla game, so I may make them work *only* from the Weapon Depot. That way, you will still have to find your own PBG's. Fair?
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EDIT: Also, the weapons used by an AI-piloted fighter are not very important. What *is* important is shield strength and not running out of laser power. I have done extensive testing on this and the results may seem counter-intuitive: PAC's work better on many fighters than heavier guns. The reasons are large bullet size and never running out of laser energy.
Why is shield strength so important? Because the last ship "alive" wins. It makes sense when you think about it... survival is more important to an AI pilot than firepower.
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is there a way to automatically make the fighter drones pick some missiles from a carrier/TL/station? It seems that the Weapon Depot function only benefit bombers, am I right?
Yes, the Weapon Depot is only for the bombers. Missiles on AI-piloted fighters are less valuable than they are on player-piloted fighters. The AI does not use them well, and AI pilots have a nasty habit of launching a missile into a spray of weapon fire -- thus destroying themselves. I think I have removed missiles completely from the interceptor drones in the next version.
However, there is nothing stopping you from applying your own missile resupply settings. Then the fighters will resupply from the carrier when they dock. Venti shields are strong enough to withstand a blast from, say, a Thunderbolt, so you could make that combination work.