Drone Carrier Software 2 (DCS2) v2.07a
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
-
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
That is what I said, yes.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
-
- Posts: 107
- Joined: Sun, 13. Jan 08, 19:35
It was a matter of interpretation When in doubt, better safe than sorry!DrBullwinkle wrote:That is what I said, yes.
I tried the patch... Tried to change the interceptor type to:
- custom M3 Heavy Raider.
- Vanilla M3 Eclipse.
- Vanilla M3 Chimera.
- Vanilla M4 Buster.
- Vanilla M5 Discoverer.
Everytime... same result... message in subtitle: "... is not a valid fighter, class is null"
Any ideas?
-
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
Or, "When in doubt, just try it."
Oh, I got it. One of the commands that I use does not work in TC.
Give me a few minutes and I will make another test patch for you.
Oh, I got it. One of the commands that I use does not work in TC.
Give me a few minutes and I will make another test patch for you.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
-
- Posts: 107
- Joined: Sun, 13. Jan 08, 19:35
-
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
It is just software. You can't break it.
(And you cannot break your saved game if you do not save it. I keep all of my saves so that I can always go back.)
Here, try this: Test patch for Tom5Cat
(And you cannot break your saved game if you do not save it. I keep all of my saves so that I can always go back.)
Here, try this: Test patch for Tom5Cat
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
-
- Posts: 107
- Joined: Sun, 13. Jan 08, 19:35
Yeah, yeah... I will never sink, said TitanicDrBullwinkle wrote:It is just software. You can't break it.
The new patch works like a charm! Thank you DrB!!
My custom M3 plays nice too! Replacing fighters was never this easy
Do I have full functionality now or did you leave out some stuff in the patch to just check the specific problem?
-
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
Sweet. Just what I wanted to hear, Tom5Cat! Thanks for your patient testing and reporting.Tom5Cat wrote:Replacing fighters was never this easy
Yes, you have full functionality. I will include the patch in the next version.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
-
- Posts: 107
- Joined: Sun, 13. Jan 08, 19:35
-
- Posts: 152
- Joined: Tue, 3. Dec 13, 11:20
-
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
Because of what?gastovski wrote:Still waiting for new version. I literally stopped playing because of this .
AFAIK, it does the job. It does have a couple of "rough edges" that need to be smoothed, but I am not aware of any "show-stoppers".
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
-
- Posts: 152
- Joined: Tue, 3. Dec 13, 11:20
-
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
I don't see why you can't.
To rampage in an M1, turn off "Engage Enemies" and command the fighters yourself.
If you have only one carrier, then turn on wing support in the t file. That will make it easier to command your fighters, rather than having to use "Broadcast to all M3/4/5".
To rampage in an M1, turn off "Engage Enemies" and command the fighters yourself.
If you have only one carrier, then turn on wing support in the t file. That will make it easier to command your fighters, rather than having to use "Broadcast to all M3/4/5".
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
-
- Posts: 862
- Joined: Sat, 12. Nov 05, 21:53
Hi Dr B, been a while, real life, you know how it goes...
Been getting back into X3AP, got your latest software running on my CODEA carriers, have noticed something interesting.
Carriers will build the appropriate ships with the necessary CODEA required equipment.
You can easily hire and transfer CODEA pilots to these ships; they inhabit them, they fly in them according to CODEA's wishes. For a while that is...
For after a few minutes, the DRONE ships, which were assigned to a CODEA hangar (attack, interceptor, etc) will automatically become unassigned, and then just be listed as "scimitar" (which is what I requested the Drone software to make). The newly unassigned Scimitar still has a CODEA pilot in it; but it has lost it's hangar association. So, it doesn't do anything.
One thing I noticed, is that these DRONE ships do NOT have a home base assigned. The home base needs to be the CODEA carrier that they are based in, in their CODEA hangars. They seem to lose the hangar association because the DRONE ships do not a home base; they don't have the carrier has their home base. Other non drone ships will have a home base listed as the CODEA carrier that they live on.
Sorry to bring the CODEA stuff up again. Your script is working great, for a while. Something in CODEA must be looking at the ships home base and unassigning them if they don't belong to the CODEA carrier. I think...
Thanks for the great script. It's really going to be a game changer.
Been getting back into X3AP, got your latest software running on my CODEA carriers, have noticed something interesting.
Carriers will build the appropriate ships with the necessary CODEA required equipment.
You can easily hire and transfer CODEA pilots to these ships; they inhabit them, they fly in them according to CODEA's wishes. For a while that is...
For after a few minutes, the DRONE ships, which were assigned to a CODEA hangar (attack, interceptor, etc) will automatically become unassigned, and then just be listed as "scimitar" (which is what I requested the Drone software to make). The newly unassigned Scimitar still has a CODEA pilot in it; but it has lost it's hangar association. So, it doesn't do anything.
One thing I noticed, is that these DRONE ships do NOT have a home base assigned. The home base needs to be the CODEA carrier that they are based in, in their CODEA hangars. They seem to lose the hangar association because the DRONE ships do not a home base; they don't have the carrier has their home base. Other non drone ships will have a home base listed as the CODEA carrier that they live on.
Sorry to bring the CODEA stuff up again. Your script is working great, for a while. Something in CODEA must be looking at the ships home base and unassigning them if they don't belong to the CODEA carrier. I think...
Thanks for the great script. It's really going to be a game changer.
-
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
Thanks for the report, Russbo! Just today I was wondering how it was going for the CODEA players. Nice to know that it is working out.
In the "Tips for CODEA Player" section in the first post, the first tip is: "Set Homebase to "yes" (ID 401)". (It was the last tip, but I moved it up because it is important).
That should fix your drones right up. I am glad you are enjoying the script.
In the "Tips for CODEA Player" section in the first post, the first tip is: "Set Homebase to "yes" (ID 401)". (It was the last tip, but I moved it up because it is important).
That should fix your drones right up. I am glad you are enjoying the script.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
-
- Posts: 862
- Joined: Sat, 12. Nov 05, 21:53
-
- Posts: 384
- Joined: Thu, 31. Mar 11, 20:48
hi, today i tried your script and got a request-question:
could you add an option to just disable bomber building? i would like to have different carriers with different interceptors which works fine if i select the "optional interceptor" on every carrier seperatly but i cant choose between different bombers because i have to edit it in the t-file.
also its very uncomfortable to edit the t-file all the time if i want to "stop" bomber building or change their type.
2 extra menu options like, enable/disable bomberbuilding and an option to choose which kind of bomber (just like with the interceptors) would be a very nice enhancement to this script.
greetings
could you add an option to just disable bomber building? i would like to have different carriers with different interceptors which works fine if i select the "optional interceptor" on every carrier seperatly but i cant choose between different bombers because i have to edit it in the t-file.
also its very uncomfortable to edit the t-file all the time if i want to "stop" bomber building or change their type.
2 extra menu options like, enable/disable bomberbuilding and an option to choose which kind of bomber (just like with the interceptors) would be a very nice enhancement to this script.
greetings
Ofc ***modified***, modders doing what Egosoft cant.
-
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
Yes, I will add more flexibility for managing bomber types and numbers (per-carrier) in the next version. Thank you for your report.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
-
- Posts: 384
- Joined: Thu, 31. Mar 11, 20:48
no, thank you for your effort
/edit and i disvoered something else that mby is very easy to change:
when i start the drone building command on the carrier the first drone gets build immediately and then the timer starts and they get build within this timer inbetween.
could you add an initialy timer-loop before the first drone gets build?
im asking because if someone wants to change the dronetype in the menu the first drone (or even more with a small timer) get build with the standard selection in the t-file before you can select a specific dronetype. if you dont want this drone you have to destroy it(them) and thats wasted money.
oh and it feels a lil bit more realistic if there is no instant popout
/edit and i disvoered something else that mby is very easy to change:
when i start the drone building command on the carrier the first drone gets build immediately and then the timer starts and they get build within this timer inbetween.
could you add an initialy timer-loop before the first drone gets build?
im asking because if someone wants to change the dronetype in the menu the first drone (or even more with a small timer) get build with the standard selection in the t-file before you can select a specific dronetype. if you dont want this drone you have to destroy it(them) and thats wasted money.
oh and it feels a lil bit more realistic if there is no instant popout
Ofc ***modified***, modders doing what Egosoft cant.
-
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
@Zaknafein: Good idea about the timer. Added to the list.
@gastovski: I do not have a specific ETA, but I have been working in that direction (albeit slowly). It is next up on my "major projects" list (now that Marine Repairs and Training v213 is out).
@gastovski: I do not have a specific ETA, but I have been working in that direction (albeit slowly). It is next up on my "major projects" list (now that Marine Repairs and Training v213 is out).
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)